Exemplo n.º 1
0
        public CreatureData(System.IO.BinaryReader reader)
        {
            type                 = (CreatureType)reader.ReadInt32();
            level                = reader.ReadInt32();
            baseAttributeData    = new BaseAttributeData(reader, true);
            derivedAttributeData = new DerivedAttributeData(reader, true);
            soul                 = reader.ReadInt32();
            combat               = reader.ReadInt32();
            magic                = reader.ReadInt32();
            stealth              = reader.ReadInt32();

            for (var i = 0; i < attackData.Length; i++)
            {
                attackData[i] = new AttackData(reader);
            }

            gold = reader.ReadInt32();
        }
Exemplo n.º 2
0
        public NpcRecordData(BinaryReader reader, int size)
        {
            if (size == 52)
            {
                level                = reader.ReadInt16();
                attributes           = reader.ReadBytes(8);
                skills               = reader.ReadBytes(27);
                reputation           = reader.ReadByte();
                derivedAttributeData = new DerivedAttributeData(reader);
                disposition          = reader.ReadByte();
                factionID            = reader.ReadByte();
                rank     = reader.ReadByte();
                unknown1 = reader.ReadByte();
                gold     = reader.ReadInt32();

                unknown2 = 0;
                unknown3 = 0;
            }
            else
            {
                level       = reader.ReadInt16();
                disposition = reader.ReadByte();
                factionID   = reader.ReadByte();
                rank        = reader.ReadByte();
                unknown1    = reader.ReadByte();
                unknown2    = reader.ReadByte();
                unknown3    = reader.ReadByte();
                gold        = reader.ReadInt32();

                derivedAttributeData = new DerivedAttributeData();

                skills     = new byte[27];
                attributes = new byte[8];
                reputation = 0;

                // Should auto-calc attributes here
                //attributes = new Attributes();
                //skills = classId.ClassData.CalculateSkills();
            }
        }