public static IEnumerable <IEnumerable <Tuple <Vector2, Vector2> > > DeterminationOfRoads(Vector2 startingBuilding, List <Vector2> destinationBuildings, List <Tuple <Vector2, Vector2> > roads)
        {
            FloydWarshallGraph fw_graph = new FloydWarshallGraph();                          // Graph is empty

            fw_graph = InsertGraph(fw_graph, roads, startingBuilding, destinationBuildings); // Graph gets created here
            fw_graph.DisplayGraph();                                                         // Graph gets displayed here on the console

            return(fw_graph.ShortestPaths(startingBuilding, destinationBuildings));          // Shortest path is determined between startingBuilding and destinationBuilding: is then stored in resultListBA variable
        }
        static FloydWarshallGraph InsertGraph(FloydWarshallGraph graph, List <Tuple <Vector2, Vector2> > roadslist, Vector2 startPoint, List <Vector2> endPoints)
        {
            graph.AddNode(startPoint); // Adds startingBuilding as FIRST NODE to the Graph

            foreach (var road in roadslist)
            {
                graph.AddNode(road.Item1);                                                            // Item1 is STARTING POINT of ROAD
                graph.AddNode(road.Item2);                                                            // Item2 is END POINT of ROAD
                graph.AddRoad(road.Item1, road.Item2, (int)Vector2.Distance(road.Item1, road.Item2)); // Calculates the distance between the 2 points. Adds road to the Graph
            }

            foreach (var endpoint in endPoints)
            {
                graph.AddNode(endpoint); // Adds destinationBuildings as LAST NODE to the Graph
            }

            return(graph);
        }