public void SetSelectedNode(NodeComponent myNode)
        {
            selectedNode = myNode;
            SpriteComponent nodeSprite = myNode._parent.GetDrawable("SpriteComponent") as SpriteComponent;

            SpriteComponent pointerSprite = pointerEntity.GetDrawable("SpriteComponent") as SpriteComponent;
            PointerComponent point = pointerEntity.GetComponent("PointerComponent") as PointerComponent;
            Vector2 offset = point.GetOffset();
            pointerSprite.position = nodeSprite.position + offset;
        }
 public void AddNode(NodeComponent myNode)
 {
     nodeList.Add(myNode);
     nodeEntityList.Add(myNode._parent);
 }
 //Uses the specificed node
 public void SelectNode(NodeComponent myNode)
 {
 }