protected override void IntitalizeControls()
        {
            myWeaponReader.LoadWeapons("Data/Script/LI_list_weapon.xml");
            myWeaponReader.LoadBullets("Data/Script/LI_list_projectile.xml");

            myWeaponTypes = new DropDownComponent(new Point(Location.X, Location.Y + 10), new Size(245, 10), "Weapon");
            myWeaponTypes.GetDropDown().SelectedIndexChanged += new EventHandler(WeaponDropDown_SelectIndex_Changed);
            myWeaponTypes.BindToPanel(this);
            myWeaponTypes.Show();

            myWeaponDataStats = new WeaponDataComponent(new Point(Location.X, Location.Y + 40), new Size(245, 13));
            myWeaponDataStats.BindToPanel(this);
            myWeaponDataStats.Show();

            myBulletTypes = new DropDownComponent(new Point(Location.X, Location.Y + 130), new Size(245, 10), "Bullet");
            myBulletTypes.GetDropDown().SelectedIndexChanged += new EventHandler(BulletDropDown_SelectIndex_Changed);
            myBulletTypes.BindToPanel(this);
            myBulletTypes.Show();

            myBulletDataStats = new BulletDataComponent(new Point(Location.X, Location.Y + 160), new Size(245, 13));
            myBulletDataStats.BindToPanel(this);
            myBulletDataStats.Show();

            myLoadedWeapons = myWeaponReader.GetWeaponData();
            for (int i = 0; i < myLoadedWeapons.Count; ++i)
            {
                myWeaponTypes.AddItem(myLoadedWeapons[i].myType);
            }

            myLoadedBullets = myWeaponReader.GetBulletData();
            for (int i = 0; i < myLoadedBullets.Count; ++i)
            {
                myBulletTypes.AddItem(myLoadedBullets[i].myType);
            }

            mySaveButton.Text     = "Save";
            mySaveButton.Location = new Point(Location.X, Location.Y + 230);
            mySaveButton.Size     = new Size(100, 20);
            mySaveButton.Click   += new EventHandler(this.SaveButton_Click);
            mySaveButton.Show();
            this.Controls.Add(mySaveButton);
        }
        protected override void IntitalizeControls()
        {
            myWeaponReader.LoadWeapons("Data/Script/LI_list_weapon.xml");
            myWeaponReader.LoadBullets("Data/Script/LI_list_projectile.xml");

            myWeaponTypes = new DropDownComponent(new Point(Location.X, Location.Y + 10), new Size(245, 10), "Weapon");
            myWeaponTypes.GetDropDown().SelectedIndexChanged += new EventHandler(WeaponDropDown_SelectIndex_Changed);
            myWeaponTypes.BindToPanel(this);
            myWeaponTypes.Show();

            myWeaponDataStats = new WeaponDataComponent(new Point(Location.X, Location.Y + 40), new Size(245, 13));
            myWeaponDataStats.BindToPanel(this);
            myWeaponDataStats.Show();

            myBulletTypes = new DropDownComponent(new Point(Location.X, Location.Y + 130), new Size(245, 10), "Bullet");
            myBulletTypes.GetDropDown().SelectedIndexChanged += new EventHandler(BulletDropDown_SelectIndex_Changed);
            myBulletTypes.BindToPanel(this);
            myBulletTypes.Show();

            myBulletDataStats = new BulletDataComponent(new Point(Location.X, Location.Y + 160), new Size(245, 13));
            myBulletDataStats.BindToPanel(this);
            myBulletDataStats.Show();

            myLoadedWeapons = myWeaponReader.GetWeaponData();
            for (int i = 0; i < myLoadedWeapons.Count; ++i)
            {
                myWeaponTypes.AddItem(myLoadedWeapons[i].myType);
            }

            myLoadedBullets = myWeaponReader.GetBulletData();
            for (int i = 0; i < myLoadedBullets.Count; ++i)
            {
                myBulletTypes.AddItem(myLoadedBullets[i].myType);
            }

            mySaveButton.Text = "Save";
            mySaveButton.Location = new Point(Location.X, Location.Y + 230);
            mySaveButton.Size = new Size(100, 20);
            mySaveButton.Click += new EventHandler(this.SaveButton_Click);
            mySaveButton.Show();
            this.Controls.Add(mySaveButton);
        }