Exemplo n.º 1
0
        public WorldInfo[] GetAllWorlds()
        {
            _db.Open();

            List<WorldInfo> worlds = new List<WorldInfo>();

            DbDataReader reader = _db.ExcecuteReader(DbNames.GETALLWORLDS_STOREDPROC, System.Data.CommandType.StoredProcedure, null);

            int ordinalId = reader.GetOrdinal(DbNames.WORLDINFO_ID);
            int ordinalName = reader.GetOrdinal(DbNames.WORLDINFO_NAME);
            int ordinalDesc = reader.GetOrdinal(DbNames.WORLDINFO_DESC);
            int ordinalIP = reader.GetOrdinal(DbNames.WORLDINFO_IP);
            int ordinalPort = reader.GetOrdinal(DbNames.WORLDINFO_PORT);

            while (reader.Read())
            {
                WorldInfo world = new WorldInfo
                {
                    WorldId = reader.GetInt32(ordinalId),
                    WorldName = reader.GetString(ordinalName),
                    WorldDesc = reader.GetString(ordinalDesc),
                    IPAddress = reader.GetString(ordinalIP),
                    Port = reader.GetInt32(ordinalPort)
                };

                worlds.Add(world);
            }

            reader.Close();
            _db.Close();

            return worlds.ToArray();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Send list of worlds to client
        /// </summary>
        /// <returns></returns>
        public static byte[] SendWorldList(WorldInfo[] worldInfos)
        {
            Packet p = new Packet(100);

            p.WriteByte(worldInfos.Length);
            for (int i = 0; i < worldInfos.Length; i++)
            {
                p.WriteByte(worldInfos[i].WorldId);
                p.WriteString(worldInfos[i].WorldName);
                p.WriteString(worldInfos[i].WorldDesc);
            }

            return p.GetWrittenBuffer(PacketIds.SendWorldList);
        }