Exemplo n.º 1
0
 private static void HandleBlock(Block b)
 {
     if (b.IsMoveable)
     {
         Vector2 newPos = b.Position + GetDirection();
         if (!OutOfBounds(newPos))
         {
             if (map.GetIndex(newPos) != 1)
             {
                 b.Push(GetDirection());
                 map.SetIndex(LayerType.Collision, (int)b.Position.X, (int)b.Position.Y, 0);
                 map.SetIndex(LayerType.Collision, (int)(b.Position.X + GetDirection().X), (int)(b.Position.Y + GetDirection().Y), 1);
             }
         }
     }
 }
Exemplo n.º 2
0
        public static void Load(ContentManager cm)
        {
            if (map != null)
                map.Reset();

            MapContentManager = cm;
            map = MapContentManager.Load<Map>("Maps/Start");
            font = MapContentManager.Load<SpriteFont>("Arial");
            boxTexture = MapContentManager.Load<Texture2D>("Textures/tile");
            Map.CollisionTexture = MapContentManager.Load<Texture2D>("Textures/collision");
            Map.BlockTexture = MapContentManager.Load<Texture2D>("Textures/block");
            Block b = new Block();
            b.Position = new Vector2(5, 4);
            b.Size = new Vector2(32, 32);
            b.IsMoveable = true;
            map.Blocks.Add(b);
            map.SetIndex(LayerType.Collision, (int)b.Position.X, (int)b.Position.Y, 1);

            player = new Player();
            Player.Load(MapContentManager, "Textures/Player");
            Player.Position = new Vector2(64, 64);

            fadeIn = true;

            fadeTexture = MapContentManager.Load<Texture2D>("Textures/fade");
        }