Exemplo n.º 1
0
 /// <summary>
 /// Create a GameObject with a certain amount of health, possible active, and
 /// can fire a GameObjectCreatedEvent
 /// </summary>
 /// <param name="manager">The manager which will fire the GameObjectCreatedEvent</param>
 /// <param name="health"></param>
 /// <param name="active"></param>
 /// <param name="fireOnCreateEvent"></param>
 public GameObject(GameEventManager manager, int health, bool active, bool fireOnCreateEvent)
 {
     ColorScheme = new ColorScheme<Hostility>();
     PhysicsComponent = new PhysicsComponent();
     Behaviors = new List<IBehavior>();
     Active = active;
     Timescale = 1;
     Health = health;
     if (fireOnCreateEvent && GameEventManager != null)
         GameEventManager.AddEvent(new GameObjectCreatedEvent(this));
 }
Exemplo n.º 2
0
 /// <summary>
 /// Create a deactived GameObject with 0 health, and fire a GameObjectCreatedEvent
 /// </summary>
 /// <param name="manager">The manager which will fire the GameObjectCreatedEvent</param>
 public GameObject(GameEventManager manager)
     : this(manager, 0, false, true)
 {
 }