Exemplo n.º 1
0
        public void NewGame()
        {
            WorldData = JsonUtility.FromJson <WorldData>(WorldDataAsset.text);
            WorldData.Init();

            _worldGenData = JsonUtility.FromJson <WorldGenData>(WorldGenAsset.text);

            Icosphere = Instantiate(IcospherePrefab, transform);
            Icosphere.Init(Subdivisions);

            StaticState = new StaticState();
            StaticState.Init(_worldGenData.Radius, Icosphere, WorldData);

            _simulation = new SimTick(StaticState);

            _tempState = new TempState(StaticState);


            int height = 3;

            for (int i = 0; i < _simStates.Length; i++)
            {
                _simStates[i] = new SimState();
                _simStates[i].Init(StaticState);
            }

            WorldGen.Generate(StaticState.Count, height, _worldGenData, _simStates[_curSimStateIndex], StaticState);
            _initialized = true;

            NewGameEvent?.Invoke(_simStates[_curSimStateIndex]);
        }