Exemplo n.º 1
0
        private async Task <NetworkPacket> ProcessRequest(StreamSocket socket, NetworkPacket packet)
        {
            AcknowledgePacket acknowledgement = new AcknowledgePacket();

            if (packet.Type == PacketType.LobbyCommand)
            {
                LobbyCommandPacket command = packet as LobbyCommandPacket;
                if (command.Command == LobbyCommands.SetupGame)
                {
                    string   hostID = command.PlayerID;
                    GameData game   = _gameList[_playerList[hostID].GameID];
                    await GamePage.gameInstance.StartServer(hostID, _playerList, game);
                }
                else
                {
                    await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
                                                                                  () => { OnLobbyCommand(command); });
                }
            }
            else if (packet.Type == PacketType.LobbyData)
            {
                LobbyData lobbyData = packet as LobbyData;
                _playerList = lobbyData._playerList;
                _gameList   = lobbyData._gameList;
                OnLobbyUpdated("playerList");
                OnLobbyUpdated("gamesList");
            }
            return(acknowledgement);
        }
Exemplo n.º 2
0
        private async Task <NetworkPacket> HandleRequest(StreamSocket socket, NetworkPacket packet)
        {
            AcknowledgePacket acknowledgement = new AcknowledgePacket();

            if (packet != null)
            {
                if (packet.Type == PacketType.Salutation)
                {
                    SalutationPacket salutation = packet as SalutationPacket;
                    await HandlePlayerConnection(socket, salutation);
                }
            }
            return(acknowledgement);
        }
Exemplo n.º 3
0
        private static void ProcessSalutation(NetworkPacket packet)
        {
            if (NetworkInterface.IsHost)
            {
                SalutationPacket salutation = packet as SalutationPacket;

                AcknowledgePacket ack = new AcknowledgePacket(salutation.Name, salutation.Timestamp);
                ack.Response = DetermineAppropriateResponse(salutation);
                if (ack.Response == AcknowledgePacket.Acknowledgement.OK)
                {
                    AddNewGamer(salutation);
                }
                NetworkInterface.SendPacket(packet.SourceIP, ack);
            }
        }
Exemplo n.º 4
0
        private static void ProcessAcknowledge(NetworkPacket packet)
        {
            // TODO: work on the joining stuff
            AcknowledgePacket ack = packet as AcknowledgePacket;

            if (ack.Response == AcknowledgePacket.Acknowledgement.OK)
            {
                ConnectionID = ack.Name;
            }
            else if (ack.Response == AcknowledgePacket.Acknowledgement.DuplicateName)
            {
                string           newID         = ack.Name + GameModel.Random.Next(0, 10);
                SalutationPacket newSalutation = new SalutationPacket(newID);
                SendToHost(newSalutation);
            }
        }