Exemplo n.º 1
0
 /// <summary>
 /// Return the default people detector
 /// </summary>
 /// <returns>The default people detector</returns>
 public static float[] GetDefaultPeopleDetector()
 {
     using (Util.VectorOfFloat desc = new VectorOfFloat())
     {
         CvHOGDescriptorPeopleDetectorCreate(desc);
         return(desc.ToArray());
     }
 }
Exemplo n.º 2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="image"></param>
 /// <param name="winStride"></param>
 /// <param name="locations"></param>
 /// <returns></returns>
 public float[] Compute(Image <Gray, Byte> image, Size winStride, Point[] locations)
 {
     using (VectorOfFloat vof = new VectorOfFloat())
     {
         GCHandle handle = GCHandle.Alloc(locations, GCHandleType.Pinned);
         CvSelfSimDescriptorCompute(_ptr, image, vof, ref winStride, handle.AddrOfPinnedObject(), locations.Length);
         handle.Free();
         return(vof.ToArray());
     }
 }
Exemplo n.º 3
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="image"></param>
 /// <param name="winStride"></param>
 /// <param name="locations"></param>
 /// <returns></returns>
 public float[] Compute(Image<Gray, Byte> image, Size winStride, Point[] locations)
 {
     using (VectorOfFloat vof = new VectorOfFloat())
      {
     GCHandle handle = GCHandle.Alloc(locations, GCHandleType.Pinned);
     CvSelfSimDescriptorCompute(_ptr, image, vof, ref winStride, handle.AddrOfPinnedObject(), locations.Length);
     handle.Free();
     return vof.ToArray();
      }
 }
Exemplo n.º 4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="image">The image</param>
 /// <param name="winStride">Window stride. Must be a multiple of block stride. Use Size.Empty for default</param>
 /// <param name="padding">Padding. Use Size.Empty for default</param>
 /// <param name="locations">Locations for the computation. Can be null if not needed</param>
 /// <returns>The descriptor vector</returns>
 public float[] Compute(IInputArray image, Size winStride = new Size(), Size padding = new Size(), Point[] locations = null)
 {
     using (VectorOfFloat desc = new VectorOfFloat())
         using (InputArray iaImage = image.GetInputArray())
         {
             if (locations == null)
             {
                 CvHOGDescriptorCompute(_ptr, iaImage, desc, ref winStride, ref padding, IntPtr.Zero);
             }
             else
             {
                 using (VectorOfPoint vp = new VectorOfPoint(locations))
                 {
                     CvHOGDescriptorCompute(_ptr, iaImage, desc, ref winStride, ref padding, vp);
                 }
             }
             return(desc.ToArray());
         }
 }
Exemplo n.º 5
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="image">The image</param>
 /// <param name="winStride">Window stride. Must be a multiple of block stride.</param>
 /// <param name="padding"></param>
 /// <param name="locations">Locations for the computation. Can be null if not needed</param>
 /// <returns>The descriptor vector</returns>
 public float[] Compute(Image <Bgr, Byte> image, Size winStride, Size padding, Point[] locations)
 {
     using (VectorOfFloat desc = new VectorOfFloat())
     {
         if (locations == null)
         {
             CvHOGDescriptorCompute(_ptr, image, desc, winStride, padding, IntPtr.Zero);
         }
         else
         {
             using (MemStorage stor = new MemStorage())
             {
                 Seq <Point> locationSeq = new Seq <Point>(stor);
                 CvHOGDescriptorCompute(_ptr, image, desc, winStride, padding, locationSeq);
             }
         }
         return(desc.ToArray());
     }
 }
Exemplo n.º 6
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="image"></param>
 /// <param name="winStride"></param>
 /// <param name="padding"></param>
 /// <param name="locations">Locations for the computation. Can be null if not needed</param>
 /// <returns>The descriptor vector</returns>
 public float[] Compute(Image<Bgr, Byte> image, Size winStride, Size padding, Point[] locations)
 {
    using (VectorOfFloat desc = new VectorOfFloat())
    {
       if (locations == null)
          CvHOGDescriptorCompute(_ptr, image, desc, winStride, padding, IntPtr.Zero);
       else
       {
          using (MemStorage stor = new MemStorage())
          {
             Seq<Point> locationSeq = new Seq<Point>(stor);
             CvHOGDescriptorCompute(_ptr, image, desc, winStride, padding, locationSeq);
          }
       }
       return desc.ToArray();
    }
 }