public void AddSceneToBuildSettings(Scene scene) { NewSceneWindow.Initialize().AddSceneToBuildSettings(scene); }
public void CloseWindow() { NewSceneWindow.Initialize().CloseWindow(); }
public Scene CreateScene(string sceneName, string sceneAssetTemplatePath, string placeInPath = "") { return(NewSceneWindow.Initialize().CreateScene(sceneName, sceneAssetTemplatePath, placeInPath)); }