Exemplo n.º 1
0
 public static void ServerClose()
 {
     if (!Closed)
     {
         Closed = true;
         try
         {
             Global.ThreadsStop();
             Global.FinalGlobals();
             Global.serverForm.HidePtr(1);
         }
         catch (Exception ex)
         {
             Global.serverForm.StatusIndicator(1, ex);
         }
         UDPConnector.Close();
         try
         {
             _serverSocket.Dispose();
             Global.serverForm.HidePtr(3);
         }
         catch (Exception ex)
         {
             Global.serverForm.StatusIndicator(3, ex);
         }
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Buffer:
        ///         int PacketNum;
        /// </summary>
        public static void SendConnectionOK(GamePlayerUDP player)
        {
            PacketBuffer buffer = new PacketBuffer();

            buffer.WriteInteger((int)UDPServerPackets.USConnectionOK);
            UDPConnector.Send(player, buffer.ToArray());
            buffer.Dispose();
        }
Exemplo n.º 3
0
 public static void SendSynergyUpdate(BaseGameRoom room, ObjectType type, int ObjectIndex, int Synergy, int UpdateIndex)
 {
     using (PacketBuffer buffer = new PacketBuffer())
     {
         buffer.WriteInteger((int)UDPServerPackets.USSynergyUpdate);
         buffer.WriteInteger((int)type);
         buffer.WriteInteger(ObjectIndex);
         buffer.WriteInteger(UpdateIndex);
         buffer.WriteInteger(Synergy);
         UDPConnector.SendToRoomPlayers(room, buffer.ToArray());
     }
 }
Exemplo n.º 4
0
 public static void SendPositonUpdate(BaseGameRoom room, ObjectType type, int ObjectIndex, float[] Position, int UpdateIndex)
 {
     using (PacketBuffer buffer = new PacketBuffer())
     {
         buffer.WriteInteger((int)UDPServerPackets.USPositionUpdate);
         buffer.WriteInteger((int)type);
         buffer.WriteInteger(ObjectIndex);
         buffer.WriteInteger(UpdateIndex);
         buffer.WriteFloat(Position[0]);
         buffer.WriteFloat(Position[1]);
         buffer.WriteFloat(Position[2]);
         UDPConnector.SendToRoomPlayers(room, buffer.ToArray());
     }
 }
Exemplo n.º 5
0
 public static void SetupServer()
 {
     try
     {
         _buffer       = new byte[Constants.TCP_BUFFER_SIZE];
         Closed        = false;
         _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
         _serverSocket.Bind(new IPEndPoint(IPAddress.Any, Constants.PORT));
         _serverSocket.Listen(Constants.SERVER_LISTEN);
         _serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
         UDPConnector.WaitConnect();
         Global.serverForm.StatusIndicator(3);
     }
     catch (Exception ex)
     {
         Global.serverForm.StatusIndicator(3, ex);
     }
 }