public static void Export(string baseDir, string exportPath)
        {
            {
                var relativePath = ExportSetting.instance.GetExportPath(exportPath);
                var filePath     = PathHelper.CheckFileName(System.IO.Path.Combine(baseDir, relativePath));
                var fileDir      = PathHelper.GetFileDirectory(filePath);
                if (!System.IO.Directory.Exists(fileDir))
                {
                    System.IO.Directory.CreateDirectory(fileDir);
                }
                var gltfFile = File.CreateText(filePath);
                SerializeObject.currentData.Serialize(gltfFile);
                gltfFile.Close();
                MyLog.Log("---导出文件:" + relativePath);
            }

            {
                foreach (var asset in SerializeObject.assetsData.Values)
                {
                    var relativePath = ExportSetting.instance.GetExportPath(asset.uri);
                    var filePath     = PathHelper.CheckFileName(System.IO.Path.Combine(baseDir, relativePath));
                    var fileDir      = PathHelper.GetFileDirectory(filePath);
                    if (!System.IO.Directory.Exists(fileDir))
                    {
                        System.IO.Directory.CreateDirectory(fileDir);
                    }
                    System.IO.File.WriteAllBytes(filePath, asset.buffer);
                }
            }
        }