Exemplo n.º 1
0
        //======================================================================

        /// <summary>
        /// Open the building UI.
        /// </summary>
        /// <param name="activities">Available activities to display.</param>
        /// <param name="actQ">Current queue of activities to display.</param>
        public void Open(Activity[] activities, ActivityQueue actQ)
        {
            Assert.IsTrue(activities.Length == MAX_ACTIVITIES);
            for (int i = 0; i < MAX_ACTIVITIES; i++)
            {
                if (activities [i] != null)
                {
                    buttons [i].enabled = true;
                    buttons [i].GetComponentInChildren <Text> ().text = activities [i].title;
                    buttons [i].onClick.AddListener(activities [i].effect);
                }
                else
                {
                    buttons [i].enabled = false;
                    buttons [i].GetComponentInChildren <Text> ().text = "";
                }
            }
            gameObject.SetActive(true);
        }
Exemplo n.º 2
0
        //======================================================================

        protected override void  Awake()
        {
            base.Awake();
            actQ = new ActivityQueue();
            ((BuildingView)view).Init(activities, actQ);
        }
Exemplo n.º 3
0
        //======================================================================

        /// <summary>
        /// Initialize this behaviour, setting the needed references.
        /// </summary>
        /// <param name="activities">
        /// Reference to the available Activities of this building.
        /// </param>
        /// <param name="actQ">
        /// Reference to the queue of activities oredered to this building.
        /// </param>
        public void Init(Activity[] activities, ActivityQueue actQ)
        {
            _activities[0] = activities[0];
            _actQ          = actQ;
        }