Exemplo n.º 1
0
        public void FloatPortal()
        {
            EditorPortal portal0, portal1;
            EditorScene scene = new EditorScene();
            EditorWall polygon = new EditorWall(scene, PolygonFactory.CreateRectangle(2, 2));

            portal0 = new EditorPortal(scene);
            portal1 = new EditorPortal(scene);
            portal0.SetTransform(new Transform2(new Vector2(-0.8f, 0)));
            portal1.SetTransform(new Transform2(new Vector2(0.8f, 0)));
            portal0.Linked = portal1;
            portal1.Linked = portal0;

            List<Clip.ClipModel> clipmodels = Clip.GetClipModels(polygon, scene.GetPortalList(), 2);
            Assert.IsTrue(clipmodels.Count == polygon.GetModels().Count + 2);
        }
Exemplo n.º 2
0
        public void FixturePortal()
        {
            EditorPortal portal0, portal1;
            EditorScene scene = new EditorScene();
            EditorWall polygon = new EditorWall(scene, PolygonFactory.CreateRectangle(2, 2));

            portal0 = new EditorPortal(scene);
            portal1 = new EditorPortal(scene);
            portal0.SetTransform(polygon, new PolygonCoord(0, 0.5f));
            portal1.SetTransform(polygon, new PolygonCoord(1, 0.5f));
            portal0.Linked = portal1;
            portal1.Linked = portal0;

            for (float i = 0; i < MathExt.TAU; i += 0.01f)
            {
                polygon.SetTransform(new Transform2(new Vector2(100000, -123), 1, i));
                List<Clip.ClipModel> clipmodels = Clip.GetClipModels(polygon, scene.GetPortalList(), 2);
                Assert.IsTrue(clipmodels.Count == polygon.GetModels().Count);
            }
        }