Exemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            //Create the ScreenHelper, which does all of the math for finding screen locations
            this.ScreenHelper = new ScreenHelper(TitleSafeArea);

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            float xScale = GraphicsDevice.Viewport.Width / ScreenWidth;
            float yScale = GraphicsDevice.Viewport.Height / ScreenHeight;

            this.spriteScale = Matrix.CreateScale(xScale, yScale, 1);

            //Load other content AFTER we create the sprite batch...
            base.LoadContent();
            Setup();
        }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            //Create the ScreenHelper, which does all of the math for finding screen locations
            this.ScreenHelper = new ScreenHelper(TitleSafeArea);

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            float xScale = GraphicsDevice.Viewport.Width / ScreenWidth;
            float yScale = GraphicsDevice.Viewport.Height / ScreenHeight;

            this.spriteScale = Matrix.CreateScale(xScale, yScale, 1);

            //Load other content AFTER we create the sprite batch...
            base.LoadContent();
            Setup();
        }