// Use this for initialization
        void Start()
        {
            Global.Instance.SetMusic(Global.Instance.IsPlaySound, m_Music);

            DelegateDefine.Instance.OnGetCoin = OnGetCoin;
            m_SceneView = UISceneCtrl.Instance.Load(UISceneType.GameLevel).GetComponent <UIGameLevelSceneView>();
            m_SceneView.SetCoin(Global.Instance.UserInfo.Coin);
            m_SceneView.SetHP(3);
            UIDispatcher.Instance.AddEventListen(ConstDefine.GameLevelScene_Pause, OnClickPauseBtn);
            m_CurFloor = -3;
            OnRoleJumpToNextFloor();
            OnRoleJumpToNextFloor();
            OnRoleJumpToNextFloor();
            CreatePlayer();
        }
 private void OnRoleAddHp(int obj)
 {
     m_SceneView.SetHP(obj);
 }