Exemplo n.º 1
0
 /// <summary>
 /// 验证Project的完整性
 /// (验证1个Project的完整性。
 /// 如果Project是完整的,代表这个Project是有效的;
 /// 如果Project是不完整的,代表Project文件还没有同步完,或者是Project文件已损坏)
 /// </summary>
 /// <param name="_projectBaseData">要验证的Project</param>
 /// <returns>Project是否是完整的</returns>
 public bool VerifyProjectIntegrity(ProjectBaseData _projectBaseData)
 {
     if (_projectBaseData == null ||
         _projectBaseData.Id < 0 ||
         _projectBaseData.Name == null ||
         _projectBaseData.Name == "")
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }
        /// <summary>
        /// 保存数据(Project、Bug、Record)
        /// </summary>
        /// <param name="_oldProjectFolderPath">旧的Project文件夹的路径</param>
        /// <param name="_newProjectFolderPath">新的Project文件夹的路径</param>
        /// <param name="_modeType">项目的类型</param>
        /// <param name="_projectBaseData">读取到的项目数据</param>
        /// <param name="_bugBaseDatas">读取到的Bug数据</param>
        /// <param name="_recordBaseDatas">读取到的Record数据</param>
        public void SaveData(string _oldProjectFolderPath, string _newProjectFolderPath, ModeType _modeType,
                             ProjectBaseData _projectBaseData, List <BugBaseData> _bugBaseDatas, List <RecordBaseData> _recordBaseDatas)
        {
            /* 保存Project */
            //修改项目的类型
            _projectBaseData.ModeType = (int)_modeType;

            //把ProjectBaseData转换为json
            string _projectJsonText = JsonMapper.ToJson(_projectBaseData);

            //Project文件的路径
            string _projectFilePath = _newProjectFolderPath + "/Project.bugs";

            //把json文件保存到[项目名.bugs]文件里
            File.WriteAllText(_projectFilePath, _projectJsonText, Encoding.Default);



            /* 保存Bug */
            //如果是[默认]模式
            if (_modeType == ModeType.Default)
            {
                //把BugBaseData转换为json
                string _bugsJsonText = JsonMapper.ToJson(_bugBaseDatas);

                //Bug文件的路径(文件夹+文件名+后缀)
                string _bugsFilePath = _newProjectFolderPath + "/Bug/Bugs.json";

                //把json文件保存到[Bugs.json]文件里
                File.WriteAllText(_bugsFilePath, _bugsJsonText, Encoding.Default);
            }

            //如果是[协同合作]模式
            else if (_modeType == ModeType.Collaboration)
            {
                for (int i = 0; i < _bugBaseDatas.Count; i++)
                {
                    if (_bugBaseDatas[i] != null)
                    {
                        //取到BugBaseDatas
                        BugBaseData _bugBaseData = _bugBaseDatas[i];

                        //把BugBaseData转换为json
                        string _bugJsonText = JsonMapper.ToJson(_bugBaseData);

                        //Bug文件的路径(文件夹+文件名+后缀)
                        string _bugFilePath = _newProjectFolderPath + "/Bug/Bug - " + _bugBaseData.Id + ".json";

                        //把json文件保存到[Bug - BugId.json]文件里
                        File.WriteAllText(_bugFilePath, _bugJsonText, Encoding.Default);
                    }
                }
            }



            /* 保存Record */
            //如果是[默认]模式
            if (_modeType == ModeType.Default)
            {
                //把RecordBaseData转换为json
                string _recordsJsonText = JsonMapper.ToJson(_recordBaseDatas);

                //Record文件的路径(文件夹+文件名+后缀)
                string _recordsFilePath = _newProjectFolderPath + "/Record/Records.json";

                //把json文件保存到[Records.json]文件里
                File.WriteAllText(_recordsFilePath, _recordsJsonText, Encoding.Default);
            }

            //如果是[协同合作]模式
            else if (_modeType == ModeType.Collaboration)
            {
                for (int i = 0; i < _recordBaseDatas.Count; i++)
                {
                    if (_recordBaseDatas[i] != null)
                    {
                        //取到RecordBaseDatas
                        RecordBaseData _recordBaseData = _recordBaseDatas[i];

                        //把RecordBaseData转换为json
                        string _recordJsonText = JsonMapper.ToJson(_recordBaseData);

                        //Record文件的路径(文件夹+文件名+后缀)
                        string _recordFilePath = _newProjectFolderPath + "/Record/Record - " + _recordBaseData.Id + ".json";

                        //把json文件保存到[Record - RecordId.json]文件里
                        File.WriteAllText(_recordFilePath, _recordJsonText, Encoding.Default);
                    }
                }
            }



            /* 保存图片 */
            //取到旧的项目的Image文件夹
            DirectoryInfo _imageDirectoryInfo = new DirectoryInfo(_oldProjectFolderPath + "/Image");

            if (_imageDirectoryInfo.Exists == true)
            {
                //遍历所有的Image
                FileInfo[] _imageFileInfos = _imageDirectoryInfo.GetFiles();

                //复制所有的Image
                for (int i = 0; i < _imageFileInfos.Length; i++)
                {
                    //取到Image
                    FileInfo _imageFileInfo = _imageFileInfos[i];

                    //取到二进制数据
                    byte[] _oldImage = File.ReadAllBytes(_imageFileInfo.FullName);

                    //保存二进制数据到新文件中
                    File.WriteAllBytes(_newProjectFolderPath + "/Image/" + _imageFileInfo.Name, _oldImage);
                }
            }



            /* 保存Backup文件 */
            //取到旧的项目的Backup文件夹
            DirectoryInfo _backupDirectoryInfo = new DirectoryInfo(_oldProjectFolderPath + "/Backup");

            if (_backupDirectoryInfo.Exists == true)
            {
                /* Project文件夹 */
                //Backup/Project文件夹
                DirectoryInfo _projectBackupDirectoryInfo = new DirectoryInfo(_oldProjectFolderPath + "/Backup/Project");

                //如果文件夹存在
                if (_projectBackupDirectoryInfo.Exists == true)
                {
                    //遍历所有的Backup/Project
                    FileInfo[] _projectBackupFileInfos = _projectBackupDirectoryInfo.GetFiles();

                    //复制所有的Backup
                    for (int i = 0; i < _projectBackupFileInfos.Length; i++)
                    {
                        //取到Backup
                        FileInfo _projectBackupFileInfo = _projectBackupFileInfos[i];

                        //取到二进制数据
                        string _oldProjectBackup = File.ReadAllText(_projectBackupFileInfo.FullName);

                        //保存二进制数据到新文件中
                        File.WriteAllText(_newProjectFolderPath + "/Backup/Project/" + _projectBackupFileInfo.Name, _oldProjectBackup);
                    }
                }



                /* Bug文件夹 */
                //Backup/Bug文件夹
                DirectoryInfo _bugBackupDirectoryInfo = new DirectoryInfo(_oldProjectFolderPath + "/Backup/Bug");

                //如果文件夹存在
                if (_bugBackupDirectoryInfo.Exists == true)
                {
                    //遍历所有的Backup/Bug
                    FileInfo[] _bugBackupFileInfos = _bugBackupDirectoryInfo.GetFiles();

                    //复制所有的Backup
                    for (int i = 0; i < _bugBackupFileInfos.Length; i++)
                    {
                        //取到Backup
                        FileInfo _bugBackupFileInfo = _bugBackupFileInfos[i];

                        //取到二进制数据
                        string _oldBugBackup = File.ReadAllText(_bugBackupFileInfo.FullName);

                        //保存二进制数据到新文件中
                        File.WriteAllText(_newProjectFolderPath + "/Backup/Bug/" + _bugBackupFileInfo.Name, _oldBugBackup);
                    }
                }



                /* Record文件夹 */
                //Backup/Record文件夹
                DirectoryInfo _recordBackupDirectoryInfo = new DirectoryInfo(_oldProjectFolderPath + "/Backup/Record");

                //如果文件夹存在
                if (_recordBackupDirectoryInfo.Exists == true)
                {
                    //遍历所有的Backup/Record
                    FileInfo[] _recordBackupFileInfos = _recordBackupDirectoryInfo.GetFiles();

                    //复制所有的Backup
                    for (int i = 0; i < _recordBackupFileInfos.Length; i++)
                    {
                        //取到Backup
                        FileInfo _recordBackupFileInfo = _recordBackupFileInfos[i];

                        //取到二进制数据
                        string _oldRecordBackup = File.ReadAllText(_recordBackupFileInfo.FullName);

                        //保存二进制数据到新文件中
                        File.WriteAllText(_newProjectFolderPath + "/Backup/Record/" + _recordBackupFileInfo.Name, _oldRecordBackup);
                    }
                }
            }
        }
        /// <summary>
        /// 读取数据(Project、Bug、Record)
        /// </summary>
        /// <param name="_projectFilePath">项目文件的路径</param>
        /// <param name="_projectBaseData">读取到的项目数据</param>
        /// <param name="_bugBaseDatas">读取到的Bug数据</param>
        /// <param name="_recordBaseDatas">读取到的Record数据</param>
        private void LoadData(string _projectFilePath,
                              out ProjectBaseData _projectBaseData, out List <BugBaseData> _bugBaseDatas, out List <RecordBaseData> _recordBaseDatas)
        {
            /*获取Project的文件信息*/
            FileInfo _projectFileInfo = new FileInfo(_projectFilePath);



            /* 读取Project数据 */
            //读取[项目名.bugs]的Json文本中的内容
            string _projectJsonText = File.ReadAllText(_projectFilePath);

            //然后把Json文本解析成ProjectBaseData对象
            _projectBaseData = JsonMapper.ToObject <ProjectBaseData>(_projectJsonText);



            /* 读取Bug数据 */
            _bugBaseDatas = new List <BugBaseData>();

            //如果是[默认]模式
            if ((ModeType)_projectBaseData.ModeType == ModeType.Default)
            {
                //读取[Bug]的Json文本中的内容
                string _bugsJsonText = File.ReadAllText(_projectFileInfo.DirectoryName + "/Bug/Bugs.json");

                //然后把Json文本解析成BugBaseData对象
                _bugBaseDatas = JsonMapper.ToObject <List <BugBaseData> >(_bugsJsonText);
            }

            //如果是[协同合作]模式
            else if ((ModeType)_projectBaseData.ModeType == ModeType.Collaboration)
            {
                //取到Bug文件夹 的信息
                DirectoryInfo _bugDirectoryInfo = new DirectoryInfo(_projectFileInfo.DirectoryName + "/Bug");

                //获取到Bug文件夹内所有的文件 的信息
                FileInfo[] _bugFileInfos = _bugDirectoryInfo.GetFiles();

                //遍历所有的Bug文件
                for (int i = 0; i < _bugFileInfos.Length; i++)
                {
                    //取到Bug文件的名字
                    string _bugFileName = Path.GetFileNameWithoutExtension(_bugFileInfos[i].FullName);

                    //把[Bug文件的名字]转换为[BugId]
                    _bugFileName = _bugFileName.Replace("Bug - ", "");
                    long _bugId     = -1;
                    bool _isParseOk = long.TryParse(_bugFileName, out _bugId);//把string转换为long

                    //如果转换成功
                    if (_isParseOk == true)
                    {
                        //就读取这个Bug
                        string _bugJsonText = File.ReadAllText(_bugFileInfos[i].FullName);

                        //然后把Json文本解析成BugBaseData对象
                        BugBaseData _bugBaseData = JsonMapper.ToObject <BugBaseData>(_bugJsonText);

                        //把BugBaseData对象,加入到列表中
                        _bugBaseDatas.Add(_bugBaseData);
                    }
                }
            }



            /* 读取Record数据 */
            _recordBaseDatas = new List <RecordBaseData>();

            //如果是[默认]模式
            if ((ModeType)_projectBaseData.ModeType == ModeType.Default)
            {
                //读取[Record]的Json文本中的内容
                string _recordsJsonText = File.ReadAllText(_projectFileInfo.DirectoryName + "/Record/Records.json");

                //然后把Json文本解析成RecordBaseData对象
                _recordBaseDatas = JsonMapper.ToObject <List <RecordBaseData> >(_recordsJsonText);
            }

            //如果是[协同合作]模式
            else if ((ModeType)_projectBaseData.ModeType == ModeType.Collaboration)
            {
                //取到Record文件夹 的信息
                DirectoryInfo _recordDirectoryInfo = new DirectoryInfo(_projectFileInfo.DirectoryName + "/Record");

                //获取到Record文件夹内所有的文件 的信息
                FileInfo[] _recordFileInfos = _recordDirectoryInfo.GetFiles();

                //遍历所有的Record文件
                for (int i = 0; i < _recordFileInfos.Length; i++)
                {
                    //取到Record文件的名字
                    string _recordFileName = Path.GetFileNameWithoutExtension(_recordFileInfos[i].FullName);

                    //把[Record文件的名字]转换为[RecordId]
                    _recordFileName = _recordFileName.Replace("Record - ", "");
                    long _recordId  = -1;
                    bool _isParseOk = long.TryParse(_recordFileName, out _recordId);//把string转换为long

                    //如果转换成功
                    if (_isParseOk == true)
                    {
                        //就读取这个Record
                        string _recordJsonText = File.ReadAllText(_recordFileInfos[i].FullName);

                        //然后把Json文本解析成RecordBaseData对象
                        RecordBaseData _recordBaseData = JsonMapper.ToObject <RecordBaseData>(_recordJsonText);

                        //把RecordBaseData对象,加入到列表中
                        _recordBaseDatas.Add(_recordBaseData);
                    }
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// 修复项目
        /// </summary>
        /// <param name="_projectFilePath">项目文件的路径</param>
        /// <param name="_saveFolderPath">保存文件夹的路径</param>
        /// <returns>转换后的文件夹</returns>
        public string Repair(string _projectFilePath, string _saveFolderPath)
        {
            try
            {
                /* 读取所有的Backup文件 */
                List <ProjectBaseData>  _projectFileDatas; //项目文件的路径
                List <BugBaseData[]>    _bugFileDatas;     //读取到的项目数据
                List <RecordBaseData[]> _recordFileDatas;  //读取到的Record数据
                LoadData(_projectFilePath, out _projectFileDatas, out _bugFileDatas, out _recordFileDatas);



                /* 修复数据 */
                //修复的数据
                ProjectBaseData       _projectBaseData = null;                        //修复的Project
                List <BugBaseData>    _bugBaseDatas    = new List <BugBaseData>();    //修复的Bug
                List <RecordBaseData> _recordBaseDatas = new List <RecordBaseData>(); //修复的Record


                /* 修复Project数据 */
                //从最后一个开始
                for (int i = _projectFileDatas.Count - 1; i >= 0; i--)
                {
                    //进行验证
                    bool _isVerifyOk = VerifyProjectIntegrity(_projectFileDatas[i]);

                    //如果验证成功
                    if (_isVerifyOk == true)
                    {
                        _projectBaseData = _projectFileDatas[i];
                        break;
                    }
                }



                /* 修复Bug数据 */
                List <BugBaseData> _allBugBaseDatas = new List <BugBaseData>();

                //从最后一个开始
                for (int i = _bugFileDatas.Count - 1; i >= 0; i--)
                {
                    if (_bugFileDatas[i] != null)
                    {
                        //从后到前,保存所有的数据
                        for (int j = 0; j < _bugFileDatas[i].Length; j++)
                        {
                            _allBugBaseDatas.Add(_bugFileDatas[i][j]);
                        }
                    }
                }

                //遍历所有的数据
                Dictionary <long, BugBaseData> _repairBugBaseDatas = new Dictionary <long, BugBaseData>();//所有修复好的数据
                for (int i = 0; i < _allBugBaseDatas.Count; i++)
                {
                    if (_allBugBaseDatas[i] != null)
                    {
                        BugBaseData _bugBaseData = null;
                        bool        _isHave      = _repairBugBaseDatas.TryGetValue(_allBugBaseDatas[i].Id, out _bugBaseData);

                        //如果这个Bug还不存在
                        if (_isHave == false)
                        {
                            //验证Bug的完整性
                            if (VerifyBugIntegrity(_allBugBaseDatas[i]) == true)
                            {
                                //加入到字典中
                                _repairBugBaseDatas.Add(_allBugBaseDatas[i].Id, _allBugBaseDatas[i]);
                            }
                        }
                    }
                }

                //把修复的数据加到列表中
                foreach (BugBaseData _bugBaseData in _repairBugBaseDatas.Values)
                {
                    _bugBaseDatas.Add(_bugBaseData);
                }



                /* 修复Record数据 */
                List <RecordBaseData> _allRecordBaseDatas = new List <RecordBaseData>();

                //从最后一个开始
                for (int i = _recordFileDatas.Count - 1; i >= 0; i--)
                {
                    if (_recordFileDatas[i] != null)
                    {
                        //从后到前,保存所有的数据
                        for (int j = 0; j < _recordFileDatas[i].Length; j++)
                        {
                            _allRecordBaseDatas.Add(_recordFileDatas[i][j]);
                        }
                    }
                }

                //遍历所有的数据
                Dictionary <long, RecordBaseData> _repairRecordBaseDatas = new Dictionary <long, RecordBaseData>();//所有修复好的数据
                for (int i = 0; i < _allRecordBaseDatas.Count; i++)
                {
                    if (_allRecordBaseDatas[i] != null)
                    {
                        RecordBaseData _recordBaseData = null;
                        bool           _isHave         = _repairRecordBaseDatas.TryGetValue(_allRecordBaseDatas[i].Id, out _recordBaseData);

                        //如果这个Record还不存在
                        if (_isHave == false)
                        {
                            //验证Record的完整性
                            if (VerifyRecordIntegrity(_allRecordBaseDatas[i]) == true)
                            {
                                //加入到字典中
                                _repairRecordBaseDatas.Add(_allRecordBaseDatas[i].Id, _allRecordBaseDatas[i]);
                            }
                        }
                    }
                }

                //把修复的数据加到列表中
                foreach (RecordBaseData _recordBaseData in _repairRecordBaseDatas.Values)
                {
                    _recordBaseDatas.Add(_recordBaseData);
                }



                /* 创建文件夹 */
                string _newProjectFolderPath = AppManager.Systems.ConvertSystem.CreateFolders(_saveFolderPath, ToolType.Repair);
                string _oldProjectFolderPath = new FileInfo(_projectFilePath).DirectoryName;

                /* 保存数据 */
                //如果没有项目
                if (_projectBaseData == null)
                {
                    _projectBaseData          = new ProjectBaseData();
                    _projectBaseData.ModeType = 1;
                    _projectBaseData.Id       = DateTimeTool.DateTimeToLong(DateTime.UtcNow, TimeFormatType.YearMonthDayHourMinuteSecondMillisecond);
                    _projectBaseData.Name     = " ";

                    //尝试给Project附上名字
                    FileInfo _oldProjectFileInfo = new FileInfo(_projectFilePath);
                    if (_oldProjectFileInfo.Exists == true)
                    {
                        _projectBaseData.Name = Path.GetFileNameWithoutExtension(_oldProjectFileInfo.FullName);
                    }
                }
                //保存数据
                AppManager.Systems.ConvertSystem.SaveData(_oldProjectFolderPath, _newProjectFolderPath, (ModeType)_projectBaseData.ModeType,
                                                          _projectBaseData, _bugBaseDatas, _recordBaseDatas);


                //返回值
                return(_newProjectFolderPath);
            }
            catch (Exception e)
            {
                return("");
            }
        }