Exemplo n.º 1
0
        private void LoadPassId()
        {
            GeneralConfigItem initPassIdConfig = GeneralConfigData.Get(GeneralConfigConstVal.INIT_PASS_ID);
            int initId = int.Parse(initPassIdConfig.content);

            foreach (PassItem itemConfig in PassData.items)
            {
                switch (itemConfig.sceneType)
                {
                case (int)SceneType.NormalScene:
                    if (itemConfig.id / initId == 1)
                    {
                        if (itemConfig.id < m_MinNormalId)
                        {
                            m_MinNormalId = itemConfig.id;
                        }
                        if (itemConfig.id > m_MaxNormalId)
                        {
                            m_MaxNormalId = itemConfig.id;
                        }
                    }
                    break;
                }
            }
        }
Exemplo n.º 2
0
        private void LoadFont()
        {
            FontMap = new Dictionary <string, Font>();
            GeneralConfigItem cfg = GeneralConfigData.Get(GeneralConfigConstVal.LANGUAGE_LIST);

            for (int i = 0; i < cfg.contents.Length; i += 3)
            {
                Font font = Resources.Load <Font>(string.Format(CommonResourceConstVal.FONT_PATH, cfg.contents[i + 2]));
                FontMap[cfg.contents[i + 1]] = font;
            }
        }
Exemplo n.º 3
0
        public GeneralConfigItem Get(string id)
        {
            int min = 0;
            int max = items.Length;

            while (min < max)
            {
                int index = (min + max) >> 1;
                GeneralConfigItem item = _Items[index];
                if (item.id == id)
                {
                    return(item);
                }
                if (string.Compare(id, item.id) < 0)
                {
                    max = index;
                }
                else
                {
                    min = index + 1;
                }
            }
            return(null);
        }