private void OnMenuUnpress(ActionsController.ButtonPress ev) { if (Time.time - menuPressTime < menuButtonReleaseTimeout) { Back(); } }
private void OnMenuUnpress(ActionsController.ButtonPress ev) { switch (ev.hand) { case ActionsController.Hand.Left: leftMenuPressed = false; break; case ActionsController.Hand.Right: rightMenuPressed = false; break; } StopAllCoroutines(); }
private void OnMenuPress(ActionsController.ButtonPress ev) { switch (ev.hand) { case ActionsController.Hand.Left: leftMenuPressed = true; break; case ActionsController.Hand.Right: rightMenuPressed = true; break; } if (leftMenuPressed && rightMenuPressed) { StartCoroutine(HoldingMenuButtons()); } }
private void OnMenuPress(ActionsController.ButtonPress ev) { menuPressTime = Time.time; }