/// <summary> /// 创建新的 Role_Privilege 对象。 /// </summary> /// <param name="role_PrivilegeID">Role_PrivilegeID 属性的初始值。</param> /// <param name="privilegeDesc">PrivilegeDesc 属性的初始值。</param> /// <param name="createTime">CreateTime 属性的初始值。</param> public static Role_Privilege CreateRole_Privilege(global::System.Guid role_PrivilegeID, global::System.Int32 privilegeDesc, global::System.DateTime createTime) { Role_Privilege role_Privilege = new Role_Privilege(); role_Privilege.Role_PrivilegeID = role_PrivilegeID; role_Privilege.PrivilegeDesc = privilegeDesc; role_Privilege.CreateTime = createTime; return role_Privilege; }
/// <summary> /// 用于向 Role_Privilege EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToRole_Privilege(Role_Privilege role_Privilege) { base.AddObject("Role_Privilege", role_Privilege); }