/// <summary>
 /// 创建新的 Role_Privilege 对象。
 /// </summary>
 /// <param name="role_PrivilegeID">Role_PrivilegeID 属性的初始值。</param>
 /// <param name="privilegeDesc">PrivilegeDesc 属性的初始值。</param>
 /// <param name="createTime">CreateTime 属性的初始值。</param>
 public static Role_Privilege CreateRole_Privilege(global::System.Guid role_PrivilegeID, global::System.Int32 privilegeDesc, global::System.DateTime createTime)
 {
     Role_Privilege role_Privilege = new Role_Privilege();
     role_Privilege.Role_PrivilegeID = role_PrivilegeID;
     role_Privilege.PrivilegeDesc = privilegeDesc;
     role_Privilege.CreateTime = createTime;
     return role_Privilege;
 }
 /// <summary>
 /// 用于向 Role_Privilege EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet&lt;T&gt; 属性的 .Add 方法。
 /// </summary>
 public void AddToRole_Privilege(Role_Privilege role_Privilege)
 {
     base.AddObject("Role_Privilege", role_Privilege);
 }