Exemplo n.º 1
0
 public bool AddRigidBody(BRigidBody rb)
 {
     if (!_isDisposed)
     {
         if (m_worldType < WorldType.RigidBodyDynamics)
         {
             Log.Warning("World type must not be collision only");
         }
         if (rb._BuildCollisionObject())
         {
             ((DiscreteDynamicsWorld)m_world).AddRigidBody((RigidBody)rb.GetCollisionObject(), rb.groupsIBelongTo, rb.collisionMask);
             rb.isInWorld = true;
         }
         return(true);
     }
     return(false);
 }