Exemplo n.º 1
0
        protected override void Run(ETModel.Session session, Actor_XJGameResult_Ntt message)
        {
            List <XJResultInfo> Results = message.XJResult;

            for (int i = 0; i < Results.Count; i++)
            {
                XJResultInfo info = Results[i];
                Log.Debug($"玩家{info.ChairId.ToView()},当局得分:{info.XJScore}");
                if (GameTools.IsSelf(info.ChairId))
                {
                    GameTools.GetUser().GetComponent <GamerUIComponent>().UpdateScore(info.AllScore);
                }
                else
                {
                    GameTools.GetOtherUser(info.ChairId).GetComponent <GamerUIComponent>().UpdateScore(info.AllScore);
                }
            }

            GameTools.GetRoomComponent().playerOperateComponent.ShowReady();
        }
        protected override async Task Run(Gamer entity, Actor_ShowHandCard_Ntt message)
        {
            Room room = RoomHelp.GetRoom(entity.RoomID);

            DeckComponent deck = room.GetComponent <DeckComponent>();

            HandCardsComponent handCardsComponent = entity.GetComponent <HandCardsComponent>();

            //排序
            byte CardType = handCardsComponent.Sort();

            //得到排序后的手牌
            byte[] HandCards = handCardsComponent.GetAll();
            //记录
            deck.AddShowCardGamer(entity.uChairID, HandCards);

            room.Broadcast(new Actor_ShowHandResult_Ntt()
            {
                ChairId = entity.uChairID, Cards = HandCards, CardType = CardType
            });

            if (deck.IsShowCardAll())
            {
                //如果所有玩家都摊牌了
                Log.Info("所有玩家都摊牌了");
                //判断牌最大的玩家
                Gamer[] gamers = room.GetAll();
                //找到庄
                Gamer BankerGamer    = gamers.Single(model => model.IsRobBanker);
                byte  BankerCardType = BankerGamer.GetComponent <HandCardsComponent>().CardType;

                //找到比庄大的玩家
                var MoreTranBanker = gamers.Where(model => model.GetComponent <HandCardsComponent>().CardType > BankerCardType);

                //找到比庄小的玩家
                var LessTranBanker = gamers.Where(model => model.GetComponent <HandCardsComponent>().CardType < BankerCardType);
                int AllMultiple    = 0;
                //赢的玩家处理
                foreach (Gamer gamer in MoreTranBanker)
                {
                    int Multiple = 0;
                    Multiple = gamer.GetComponent <HandCardsComponent>().CardTypeMultiple *
                               deck.GetOrderPlayerBet_Bet(gamer.uChairID) *
                               deck.GetOrderPlayerBet_RobBanker(gamer.uChairID);
                    gamer.SingleMultiple = Multiple;
                    gamer.AllMultiple   += Multiple;
                    AllMultiple         -= Multiple;
                }
                //输的玩家处理
                foreach (Gamer gamer in LessTranBanker)
                {
                    int Multiple = 0;
                    Multiple = BankerGamer.GetComponent <HandCardsComponent>().CardTypeMultiple *
                               deck.GetOrderPlayerBet_Bet(gamer.uChairID) *
                               deck.GetOrderPlayerBet_RobBanker(gamer.uChairID);
                    gamer.SingleMultiple = -Multiple;
                    gamer.AllMultiple   += -Multiple;
                    AllMultiple         += Multiple;
                }
                //庄的得分
                BankerGamer.SingleMultiple = AllMultiple;
                BankerGamer.AllMultiple   += AllMultiple;

                List <XJResultInfo> ResultList = new List <XJResultInfo>();
                foreach (Gamer gamer in gamers)
                {
                    XJResultInfo result = new XJResultInfo();
                    result.ChairId  = gamer.uChairID;
                    result.AllScore = gamer.AllMultiple;
                    result.XJScore  = gamer.SingleMultiple;
                    ResultList.Add(result);
                }

                room.Broadcast(new Actor_XJGameResult_Ntt()
                {
                    XJResult = ResultList
                });
                //foreach (Gamer gamer in MoreTranBanker)
                //{
                //    gamer.GetComponent<HandCardsComponent>().CardTypeMultiplp
                //}
            }
            await Task.CompletedTask;
        }