/// <summary> /// 显示手牌 /// </summary> /// <param name="cards"></param> public void ShowPuke(byte[] cards) { SetActive(true); for (int i = 0; i < this.Pukes.Count; i++) { this.Pukes[i].sprite = GameTools.GetTexSprite(cards[i]); } }
/// <summary> /// 显示手牌 /// </summary> /// <param name="cards"></param> public void ShowPuke(byte[] cards) { SetActive(true); for (int i = 0; i < this.Pukes.Count; i++) { this.Pukes[i].sprite = GameTools.GetTexSprite(cards[i]); } }