/// <summary> /// Immediately stop a source that was used to play the sound. /// [iOS] One of all OpenAL sources that was used to play this sound will stop. /// [Android] One of all SLAndroidSimpleBufferQueue that was used to play this sound will stop. /// </summary> public void Stop() { #if UNITY_IOS NativeAudio._StopAudio(InstanceIndex); #elif UNITY_ANDROID NativeAudio.stopAudio(InstanceIndex); #endif }
/// <summary> /// Immediately stop a source that was selected to play the sound. /// [iOS] One of all OpenAL sources that was used to play this sound will stop. /// [Android] One of all SLAndroidSimpleBufferQueue that was used to play this sound will stop. /// </summary> public void Stop() { AssertInitialized(); #if UNITY_IOS NativeAudio._StopAudio(InstanceIndex); #elif UNITY_ANDROID NativeAudio.stopAudio(InstanceIndex); #endif }