/// <summary>
        /// Immediately stop a source that was used to play the sound.
        /// [iOS] One of all OpenAL sources that was used to play this sound will stop.
        /// [Android] One of all SLAndroidSimpleBufferQueue that was used to play this sound will stop.
        /// </summary>
        public void Stop()
        {
#if UNITY_IOS
            NativeAudio._StopAudio(InstanceIndex);
#elif UNITY_ANDROID
            NativeAudio.stopAudio(InstanceIndex);
#endif
        }
        /// <summary>
        /// Immediately stop a source that was selected to play the sound.
        /// [iOS] One of all OpenAL sources that was used to play this sound will stop.
        /// [Android] One of all SLAndroidSimpleBufferQueue that was used to play this sound will stop.
        /// </summary>
        public void Stop()
        {
            AssertInitialized();
#if UNITY_IOS
            NativeAudio._StopAudio(InstanceIndex);
#elif UNITY_ANDROID
            NativeAudio.stopAudio(InstanceIndex);
#endif
        }