Exemplo n.º 1
0
        public void OnGameLoaded(CampaignGameStarter starter)
        {
            if (!Campaign.Current.GameStarted || Campaign.Current.Settlements == null)
            {
                return;
            }

            // Reset between sessions to avoid culture cross contamination
            DynaCultureManager.Reset();
        }
Exemplo n.º 2
0
        public void OnGameLoaded(CampaignGameStarter starter)
        {
            if (!Campaign.Current.GameStarted || Campaign.Current.Settlements == null)
            {
                return;
            }

            // Reset between sessions to avoid culture cross contamination
            DynaCultureManager.Reset();

            // clean up corrupted troops from previous sessions, if they exist
            foreach (var party in Campaign.Current.MobileParties)
            {
                RemoveCorruptedTroops(party);
            }

            // clean up corrupted recruits from previous sessions, if they exist
            foreach (var settlement in Campaign.Current.Settlements)
            {
                RemoveCorruptedRecruits(settlement);
            }
        }
Exemplo n.º 3
0
 public DynaCultureBehavior()
 {
     // Clean up any existing CultureChangeManagers from current session
     DynaCultureManager.Reset();
 }