Exemplo n.º 1
0
 public Inputmanager(Contents contents, Camera camera, Player player, Keymanager keymanager, Cursor mouse, Enemymanager enemymanager, Windowmanager windowmanager, Backgroundmanager backgroundmanager, Backgrounddatabase backgrounddatabase, Objectmanager objectmanager, Objectdatabase objectdatabase, Eventmanager eventmanager, Levelmanager levelmanager, Levermanager levermanager, ContentManager contentmanager, Editor editor, DebugView DebugView, DepressionHandler Depression, Mathe mathe, Itemmanager itemmanager, BackgroundMusic bmus)
 {
     this.Contents = contents;
     this.Player = player;
     this.Keymanager = keymanager;
     this.Cursor = mouse;
     this.Enemymanager = enemymanager;
     this.Windowmanager = windowmanager;
     this.Backgroundmanager = backgroundmanager;
     this.Backgrounddatabase = backgrounddatabase;
     this.Objectmanager = objectmanager;
     this.Objectdatabase = objectdatabase;
     this.Eventmanager = eventmanager;
     this.Levelmanager = levelmanager;
     this.Levermanager = levermanager;
     this.Contentmanager = contentmanager;
     this.Editor = editor;
     this.Mathe = mathe;
     this.Keymanager.Windowmanager = windowmanager;
     this.Camera = camera;
     this.Itemmanager = itemmanager;
     this.DebugView = DebugView;
     this.Depression = Depression;
     this.bg = bmus;
 }
Exemplo n.º 2
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 public Levermanager(SpriteFont font, Player player, Cursor cursor, Mathe mathe, Animationsmanager animationsmanager, Contents contents)
 {
     this.Font = font;
     this.Player = player;
     this.Cursor = cursor;
     this.Mathe = mathe;
     this.Animationsmanager = animationsmanager;
     this.Contents = contents;
 }
Exemplo n.º 3
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 public Windowmanager(Settings settings, Cursor mouse,DebugFlag flag, Contents contents, GraphicsDevice graphicsDevice)
 {
     this.debugFlag = flag;
     this.stringBuilder = new StringBuilder();
     this.Settings = settings;
     this.Mouse = mouse;
     this.Contents = contents;
     this.windowBatch = new SpriteBatch(graphicsDevice);
 }
Exemplo n.º 4
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 public int Update(Cursor mouse)
 {
     int Befehl = 0;
     int TempInt = 0;
     for (int i = 0; i < Buttons.Count; i++)
     {
         TempInt = Buttons[i].Update(Feld, mouse);
         if (TempInt != 0) Befehl = TempInt;
     }
     for (int i = 0; i < Elemente.Count(); i++)
     {
         TempInt = Elemente[i].Update(Feld, mouse);
         if (TempInt != 0) Befehl = TempInt;
     }
     return Befehl;
 }
Exemplo n.º 5
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        protected override void Initialize()
        {
            //primBatch = new PrimitiveBatch(GraphicsDevice);
            World = new World(new Vector2(0, 9.81f));
            Mathe = new Mathe();
            Settings = new Settings(graphics);
            Camera = new Camera(GraphicsDevice.Viewport, Settings.Widescreen);
            Contents = new Contents(Content, GraphicsDevice);
            Debug = new DebugView(Contents,Camera);
            Objectdatabase = new Objectdatabase(Content);
            Backgrounddatabase = new Backgrounddatabase(Content);
            Enemydatabase = new Enemydatabase(Content);
            Animationsmanager = new Animationsmanager();
            Keymanager = new Keymanager(Contents, DebugFlag.Inputstats);
            Player = new Player(Mathe, Contents, World, DebugFlag.PlayerStats);
            Cursor = new Cursor(Camera, Keymanager, Contents, Settings);
            Windowmanager = new Windowmanager(Settings, Cursor, DebugFlag.WindowStats, Contents, GraphicsDevice);
            DepressionHandler = new DyingHope.DepressionHandler();
            Itemmanager = new Itemmanager(Mathe, DepressionHandler, Content, Player);
            Backgroundmanager = new Backgroundmanager(Player, Backgrounddatabase, DebugFlag.BackgrundStats, Contents);
            Levermanager = new Levermanager(Contents.Meiryo8, Player, Cursor, Mathe, Animationsmanager, Contents);
            Objectmanager = new Objectmanager(Objectdatabase, Animationsmanager, Player, (DebugFlag.ObjectInformation | DebugFlag.CollisonShape | DebugFlag.ObjectmanagerStats));
            Enemymanager = new Enemymanager(Objectmanager, Mathe, Content, Enemydatabase, Player);
            Windowmanager.Windowdatabase = new Windowdatabase(Contents, Player, Inputmanager);
            Windowmanager.AddWindow(Windowtype.MainMenue);
            Eventmanager = new Eventmanager(Mathe, Player, Enemymanager, DepressionHandler, Objectmanager, Objectdatabase, Levermanager);
            Levelmanager = new Levelmanager(Player, Objectmanager, Animationsmanager, Backgroundmanager, Enemymanager, Itemmanager, Levermanager, Eventmanager, Contents);
            Editor = new Editor(Windowmanager, Enemymanager, Backgroundmanager, Backgrounddatabase, Objectmanager, Objectdatabase, Eventmanager, Contents, Cursor, Player, Keymanager, Levelmanager, Itemmanager, Levermanager);
            Debugview = new DebugViewXNA(World);
            Console.WriteLine(((DebugFlag.ObjectInformation | DebugFlag.CollisonShape | DebugFlag.ObjectmanagerStats)& DebugFlag.ObjectmanagerStats));
            light = new SoundObjekt(Settings, Contents.Emitter, Contents.Light, new Vector2(3500 - 576, 700), new Vector2(100, 0), 200);
            rain = new SoundObjekt(Settings, Contents.Emitter, Contents.Rain, new Vector2(6000 - 576, 0), new Vector2(1000, 0), 400);
            levelTheme = new List<MSong> { new MSong(Contents.StadtAnfang, 0), new MSong(Contents.StadtLoop, -1), new MSong(Contents.StadtEnde, 0), new MSong(Contents.ParkAnfang, 0), new MSong(Contents.ParkLoop, -1), new MSong(Contents.ParkEnde, 0), new MSong(Contents.SchuleAnfang, 0), new MSong(Contents.SchuleLoop, -1), new MSong(Contents.StadtEnde, 0), new MSong(Contents.MonsterAnfang, 0), new MSong(Contents.MonsterLoop, -1), new MSong(Contents.Ende, 0) };
            menueTheme = new List<MSong> { new MSong(Contents.Menue_Theme, 99) };
            BackgroundMusic = new BackgroundMusic(Settings, menueTheme);
            Inputmanager = new Inputmanager(Contents, Camera, Player, Keymanager, Cursor, Enemymanager, Windowmanager, Backgroundmanager, Backgrounddatabase, Objectmanager, Objectdatabase, Eventmanager, Levelmanager, Levermanager, Content, Editor, Debug, DepressionHandler, Mathe, Itemmanager, BackgroundMusic);

            //Testemitter-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
            //testEmitter = new Emitter(new Vector2(3000, 850), DebugFlag.Pertikle);
            //testEmitter.startParticel = 50;
            //testEmitter.EmitterAngel = new List<Vector2> { new Vector2(180, 180) };
            //testEmitter.EmitterRange = new Vector2(1000, 50);
            //testEmitter.EmitterMaxParticel = 100;
            //testEmitter.EmitterUpdate = 100f;
            //testEmitter.EmitterTexture = Contents.Emitter;
            //testEmitter.ParticelStayOnMax = new Vector2(0, 0);
            //testEmitter.ParticelLifeDrain = new Vector2(1, 1);
            //testEmitter.ParticelLifeTime = new Vector2(5000f, 50000f);
            //testEmitter.ParticelSize = new Vector2(0.1f, 0.5f);
            //testEmitter.ParticelTexture = new List<Texture2D> { Contents.Nebel, Contents.Nebel2 };
            //testEmitter.Origin = new Vector2(Contents.Emitter.Width / 2, Contents.Emitter.Height / 2);
            //testEmitter.PerticelPower = new Vector2(0.50f, 0.8f);
            //testEmitter.particelNeverDie = false;
            //testEmitter.spawnprofile = Spawnprofile.FadeIn;
            //testEmitter.bewegungsprofil = Bewegungsprofile.Linear;
            //testEmitter.Start();

            //rainEmitter = new Emitter(new Vector2(6000, -10), DebugFlag.Pertikle);
            //rainEmitter.startParticel = 0;
            //rainEmitter.particelPerUpdate = new Vector2(1, 100);
            //rainEmitter.EmitterAngel = new List<Vector2> { new Vector2(270, 270) };
            //rainEmitter.EmitterRange = new Vector2(1000, 0);
            //rainEmitter.EmitterMaxParticel = 60000;
            //rainEmitter.EmitterUpdate = 10f;
            //rainEmitter.EmitterTexture = Contents.Emitter;
            //rainEmitter.ParticelStayOnMax = new Vector2(0, 0);
            //rainEmitter.ParticelLifeDrain = new Vector2(1, 1);
            //rainEmitter.ParticelLifeTime = new Vector2(500f, 2000f);
            //rainEmitter.ParticelSize = new Vector2(0.5f, 1.5f);
            //rainEmitter.ParticelTexture = new List<Texture2D> { Contents.Rain1 };
            //rainEmitter.Origin = new Vector2(Contents.Emitter.Width / 2, Contents.Emitter.Height / 2);
            //rainEmitter.PerticelPower = new Vector2(10.50f, 20.8f);
            //rainEmitter.particelNeverDie = false;
            //rainEmitter.spawnprofile = Spawnprofile.Instant;
            //rainEmitter.bewegungsprofil = Bewegungsprofile.Linear;
            //rainEmitter.Start();

            menue = new Emitter(new Vector2(GraphicsDevice.Viewport.Width / 2, (GraphicsDevice.Viewport.Height / 2)+20), DebugFlag.Pertikle);
            menue.startParticel = 0;
            menue.particelPerUpdate = new Vector2(1, 5);
            menue.EmitterAngel = new List<Vector2> { new Vector2(0, 360) };
            menue.EmitterRange = new Vector2(250, 50);
            menue.EmitterMaxParticel = 6000;
            menue.EmitterUpdate = 100f;
            menue.EmitterTexture = Contents.Emitter;
            menue.ParticelStayOnMax = new Vector2(0, 100);
            menue.ParticelLifeDrain = new Vector2(1, 1);
            menue.ParticelLifeTime = new Vector2(1000f, 3000f);
            menue.ParticelSize = new Vector2(0.065f, 0.09f);
            menue.ParticelTexture = new List<Texture2D> { Contents.Partikel1, Contents.Partikel2, Contents.Partikel3 };
            menue.Origin = new Vector2(Contents.Emitter.Width / 2, Contents.Emitter.Height / 2);
            menue.PerticelPower = new Vector2(0.2f, 0.9f);
            menue.particelNeverDie = false;
            menue.spawnprofile = Spawnprofile.FadeIn;
            menue.bewegungsprofil = Bewegungsprofile.LinearRandom;
            menue.Start();

            //Debug-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
            Debug.Add(Player);
            Debug.Add(Objectmanager);
            Debug.Add(Keymanager);
            Debug.Add(Backgroundmanager);
            Debug.Add(Windowmanager);
            Debug.Add(DepressionHandler);
            //Debug.Add(testEmitter);
            //Debug.AppendFlag(DebugFlag.PlayerStats, false);
            //Debug.AppendFlag(DebugFlag.ObjectmanagerStats,false);
            //Debug.AppendFlag(DebugFlag.ObjectInformation, true);
            //Debug.AppendFlag(DebugFlag.CollisonShape, true);
            Debugview.DebugPanelPosition = new Vector2(500, 100);
            Debugview.AppendFlags(DebugViewFlags.DebugPanel);
            Debugview.LoadContent(GraphicsDevice, Content);

            base.Initialize();
        }
Exemplo n.º 6
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 public Editor(Windowmanager windowmanager, Enemymanager enemymanager, Backgroundmanager backgroundmanager, Backgrounddatabase backgrounddatabase, Objectmanager objectmanager, Objectdatabase objectdatabase, Eventmanager eventmanager, Contents contents, Cursor cursor, Player player, Keymanager keymanager, Levelmanager levelmanager, Itemmanager itemmanager, Levermanager levermanager)
 {
     Tool = Editortool.Start;
     this.Windowmanager = windowmanager;
     this.Enemymanager = enemymanager;
     this.Enemydatabase = enemymanager.Enemydatabase;
     this.Backgroundmanager = backgroundmanager;
     this.Backgroundmanager.Editor = this;
     this.Backgrounddatabase = backgrounddatabase;
     this.Objectmanager = objectmanager;
     this.Objectdatabase = objectdatabase;
     this.Eventmanager = eventmanager;
     this.Contents = contents;
     this.Cursor = cursor;
     this.Cursor.Editor = this;
     this.Player = player;
     this.Keymanager = keymanager;
     this.Levelmanager = levelmanager;
     this.Itemmanager = itemmanager;
     this.Levermanager = levermanager;
 }
Exemplo n.º 7
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 public int Update(Rectangle fenster, Cursor mouse)
 {
     Eingedrückt = false;    //Eingedrückte Buttons zurücksetzen
     if (new Rectangle(fenster.X + Field.X, fenster.Y + Field.Y, Field.Width, Field.Height).Intersects(new Rectangle((int)mouse.Mouseposition.X, (int)mouse.Mouseposition.Y, 1, 1)))
     {
         Mouseover = true;
         if (mouse.Leftclick == true)
         {
             if (Eindrücken == true) Eingedrückt = true; //Button eindrücken wenn aktiviert
             return Linksklickbefehl;   //ID des Befehls bei Linksklick zurückgeben
         }
         if (mouse.Rightclick == true)
         {
             return Rechtsklickbefehl;   //ID des Befehls bei Rechtsklick zurückgeben
         }
         return Mouseoverbefehl;   //ID des Befehls bei Mouseover zurückgeben
     }
     else Mouseover = false;
     return 0;
 }
Exemplo n.º 8
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 public int Update(Rectangle fenster, Cursor cursor)
 {
     if ((Type == WindowElementType.Eingabezelle) && (IDSchreiben != 0))
     {
         if (new Rectangle(fenster.X + Field.X, fenster.Y + Field.Y, Field.Width, Field.Height).Intersects(new Rectangle((int)cursor.Mouseposition.X, (int)cursor.Mouseposition.Y, 1, 1)))
         {
             Mouseover = true;
             if (cursor.Leftclick == true) return IDSchreiben;   //ID des Befehls bei Linksklick zurückgeben
         }
         else Mouseover = false;
     }
     return 0;
 }