Exemplo n.º 1
0
 public bool HasAnimation(Creature.CharacterMode mode, Orientation orient)
 {
     return Animations.ContainsKey(mode.ToString() + OrientationStrings[(int) orient]);
 }
Exemplo n.º 2
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 public List<Animation> GetAnimations(Creature.CharacterMode mode)
 {
     return
         OrientationStrings.Where((t, i) => HasAnimation(mode, (Orientation) i))
             .Select(t => Animations[mode.ToString() + t])
             .ToList();
 }
Exemplo n.º 3
0
 public Animation GetAnimation(Creature.CharacterMode mode, Orientation orient)
 {
     if (HasAnimation(mode, orient))
     {
         return Animations[mode.ToString() + OrientationStrings[(int) orient]];
     }
     else
     {
         return null;
     }
 }
Exemplo n.º 4
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 public void AddAnimation(Creature.CharacterMode mode,
     Orientation orient,
     SpriteSheet texture,
     float frameHz,
     int frameWidth,
     int frameHeight,
     int row,
     params int[] cols)
 {
     List<int> ints = new List<int>();
     ints.AddRange(cols);
     Animation animation = CreateAnimation(mode, orient, texture, frameHz, frameWidth, frameHeight, row, ints);
     Animations[mode.ToString() + OrientationStrings[(int) orient]] = animation;
     animation.Play();
 }
Exemplo n.º 5
0
 public static CompositeAnimation CreateCompositeAnimation(Creature.CharacterMode mode,
     Orientation orient,
     string composite,
     float frameHz,
     List<SpriteSheet> layers,
     List<Color> tints,
     params int[][] frames
     )
 {
     return new CompositeAnimation(composite, layers, tints, frames)
     {
         FrameHZ = frameHz,
         Name = mode.ToString() + OrientationStrings[(int) orient],
         Loops = true,
         CurrentFrame = 0
     };
 }
Exemplo n.º 6
0
        public static Animation CreateAnimation(Creature.CharacterMode mode,
            Orientation orient,
            SpriteSheet texture,
            float frameHz,
            int frameWidth,
            int frameHeight,
            int row,
            List<int> cols)
        {
            List<Point> frames = new List<Point>();
            int numCols = texture.Width / frameWidth;

            if (cols.Count == 0)
            {
                for (int i = 0; i < numCols; i++)
                {
                    frames.Add(new Point(i, row));
                }
            }
            else
            {
                frames.AddRange(cols.Select(c => new Point(c, row)));
            }

            return new Animation(GameState.Game.GraphicsDevice, texture, mode.ToString() + OrientationStrings[(int)orient], frameWidth, frameHeight, frames, true, Color.White, frameHz, (float)frameWidth / 35.0f, (float)frameHeight / 35.0f, false);
        }