public override Actuator CreateItem(LegacyMapBuilder context, Tile currentTile, IReadOnlyList<ActuatorItemData> matchedSequence)
        {

            IConstrain constrain = null;
            if (matchedSequence[0].Data == 0)
                constrain = new PartyConstrain();
            else
                constrain = new PartDirectionConstrain((MapDirection)(matchedSequence[0].Data - 1));

            var res = new FloorActuator(context.GetFloorPosition(matchedSequence[0].TilePosition, currentTile), currentTile, constrain,
                matchedSequence.Select(context.GetTargetTile), matchedSequence.Select(x => x.GetActionStateX()));

            res.Graphics = new CubeGraphic
            {
                Position = res.Position,
                DrawFaces = CubeFaces.All,
                Outter = true,
                Scale = new Vector3(0.2f),
                Texture = context.GetTexture(matchedSequence.First(), putOnWall:false) 
            };
            return res;
        }