Exemplo n.º 1
0
        private void SetupFloorItems(Tile tile)
        {
            FloorActuatorCreator.CreateSetupActuators(tile);

            var itemCreator = new LegacyItemCreator(this);
            var tileData    = CurrentMap[tile.GridPosition.X, tile.GridPosition.Y];

            tileData.GrabableItems.ForEach(x => tile.SubItems.Add(itemCreator.CreateItem(x, tile)));

            //TODO creatures
            var creatureCreator = new CreatureCreator(this);

            foreach (var creatre in tileData.Creatures.Where(i => !i.Processed))
            {
                creatures.AddRange(creatureCreator.AddCreature(creatre, tile));
            }
        }
Exemplo n.º 2
0
        private void SetupFloorItems(Tile tile)
        {
            FloorActuatorCreator.CreateSetupActuators(tile);

            var itemCreator = new LegacyItemCreator(this);
            var tileData = CurrentMap[tile.GridPosition.X, tile.GridPosition.Y];
            tileData.GrabableItems.ForEach(x => tile.SubItems.Add(itemCreator.CreateItem(x, tile)));

            //TODO creatures
            var creatureCreator = new CreatureCreator(this);
            foreach (var creatre in tileData.Creatures.Where(i => !i.Processed))
                creatures.AddRange(creatureCreator.AddCreature(creatre, tile));
        }