void CheckForInventoryToggleKeyPress()
 {
     if (Input.GetButtonDown("ToggleInventory") && !playerMaster.isMenuVisible)
     {
         playerMaster.CallEventPlayerToggledInventory();
     }
 }
Exemplo n.º 2
0
        void CheckForMenuToggleKeyPress()
        {
            if (Input.GetButtonDown("ToggleMenu"))
            {
                //Toggle off inventory if Menu is being opened and inventory is opened
                if (playerMaster.isInventoryVisible)
                {
                    playerMaster.CallEventPlayerToggledInventory();
                }

                playerMaster.CallEventPlayerToggledMenu();
            }
        }