void CheckForInventoryToggleKeyPress() { if (Input.GetButtonDown("ToggleInventory") && !playerMaster.isMenuVisible) { playerMaster.CallEventPlayerToggledInventory(); } }
void CheckForMenuToggleKeyPress() { if (Input.GetButtonDown("ToggleMenu")) { //Toggle off inventory if Menu is being opened and inventory is opened if (playerMaster.isInventoryVisible) { playerMaster.CallEventPlayerToggledInventory(); } playerMaster.CallEventPlayerToggledMenu(); } }