static void Ether(Player target) { RandomDie x = new RandomDie(); // Instance counters // target.setDamage(); }
public CombatEngine() { _d = new RandomDie(); }
static void Ether(Player target) { RandomDie x = new RandomDie(); // Instance counters // target.setDamage(); }
public CombatEngine() { _d = new RandomDie(); }