public override List<ObjectEditorSelObj> CloneObjects(IEnumerable<ObjectEditorSelObj> objEnum)
        {
            if (objEnum == null || !objEnum.Any()) return base.CloneObjects(objEnum);
            var objList = objEnum.Select(s => s.ActualObject as GameObject).ToList();

            CloneGameObjectAction cloneAction = new CloneGameObjectAction(objList);
            UndoRedoManager.Do(cloneAction);

            return cloneAction.Result.Select(o => new SceneEditorSelGameObj(o) as ObjectEditorSelObj).ToList();
        }
Exemplo n.º 2
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        private void copyHereToolStripMenuItem_Click(object sender, EventArgs e)
        {
            GameObject[] draggedObj = this.tempDropData as GameObject[];
            Component[] draggedComp = this.tempDropData as Component[];
            GameObject dropObj = (this.tempDropTarget is GameObjectNode) ? (this.tempDropTarget as GameObjectNode).Obj : null;

            if (draggedObj != null)
            {
                UndoRedoManager.BeginMacro();
                CloneGameObjectAction cloneAction = new CloneGameObjectAction(draggedObj);
                UndoRedoManager.Do(cloneAction);
                UndoRedoManager.Do(new SetGameObjectParentAction(dropObj, cloneAction.Result));
                UndoRedoManager.EndMacro(UndoRedoManager.MacroDeriveName.FromFirst);

                // Deselect dragged nodes
                foreach (GameObject dragObj in draggedObj)
                {
                    TreeNodeAdv dragObjViewNode = this.objectView.FindNode(this.objectModel.GetPath(this.FindNode(dragObj)));
                    dragObjViewNode.IsSelected = false;
                }
                // Select new nodes
                foreach (GameObject dragObjClone in cloneAction.Result)
                {
                    TreeNodeAdv dragObjViewNode = this.objectView.FindNode(this.objectModel.GetPath(this.FindNode(dragObjClone)));
                    dragObjViewNode.IsSelected = true;
                    this.objectView.EnsureVisible(dragObjViewNode);
                }
            }
            else if (draggedComp != null)
            {
                // Clone Components
                CreateComponentAction cloneAction = new CreateComponentAction(dropObj, draggedComp.Select(c => c.Clone()));
                UndoRedoManager.Do(cloneAction);

                // Deselect dragged nodes
                foreach (Component dragObj in draggedComp)
                {
                    TreeNodeAdv dragObjViewNode = this.objectView.FindNode(this.objectModel.GetPath(this.FindNode(dragObj)));
                    dragObjViewNode.IsSelected = false;
                }
                // Select new nodes
                foreach (Component dragObjClone in cloneAction.Result)
                {
                    TreeNodeAdv dragObjViewNode = this.objectView.FindNode(this.objectModel.GetPath(this.FindNode(dragObjClone)));
                    dragObjViewNode.IsSelected = true;
                    this.objectView.EnsureVisible(dragObjViewNode);
                }
            }
        }
Exemplo n.º 3
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        protected void CloneNodes(IEnumerable<TreeNodeAdv> nodes)
        {
            if (!nodes.Any()) return;

            var nodeQuery =
                from viewNode in nodes
                select this.objectModel.FindNode(this.objectView.GetPath(viewNode)) as NodeBase;
            var objQuery =
                from objNode in nodeQuery
                where objNode is GameObjectNode
                select (objNode as GameObjectNode).Obj;
            var objArray = objQuery.ToArray();

            this.objectView.BeginUpdate();
            // Deselect original nodes
            foreach (GameObject obj in objArray)
            {
                TreeNodeAdv dragObjViewNode;
                dragObjViewNode = this.objectView.FindNode(this.objectModel.GetPath(this.FindNode(obj)));
                dragObjViewNode.IsSelected = false;
            }

            CloneGameObjectAction cloneAction = new CloneGameObjectAction(objArray);
            UndoRedoManager.Do(cloneAction);

            // Select new nodes
            foreach (GameObject clonedObj in cloneAction.Result)
            {
                TreeNodeAdv dragObjViewNode;
                dragObjViewNode = this.objectView.FindNode(this.objectModel.GetPath(this.FindNode(clonedObj)));
                dragObjViewNode.IsSelected = true;
                this.objectView.EnsureVisible(dragObjViewNode);
            }
            this.objectView.EndUpdate();
        }