Exemplo n.º 1
0
        /// <summary>
        /// generates an edge in <see cref="Drawing3d.Model.Solid"/> model. The belonging <b>Face</b>,
        /// the start point, the end point and with the difference to <see cref="SolidEdge(Solid,Face, Vertex3d, Vertex3d,Curve3D)"/>
        /// the the paramcurve on the <b>Face</b> must be specified.
        /// </summary>
        /// <param name="Solid"><see cref="Solid"/>, in which the <see cref="Edge"/> should be generated.</param>
        /// <param name="Face">the <see cref="Face"/> for the <see cref="Edge"/>.</param>
        /// <param name="A">start point</param>
        /// <param name="B">end point</param>
        /// <param name="ParamCurve">paramcurve on the <b>Face</b></param>
        /// <returns>a <b>edge</b>in the <see cref="Drawing3d.Model.Solid"/> model.</returns>
        public static Edge SolidEdge(Solid Solid, Face Face, Vertex3d A, Vertex3d B, Curve ParamCurve)
        {
            Curve3D Curve3d = GetEdgeCurve(Solid, B, A);

            Edge Result = new Edge();

            if (Curve3d == null)
            {
                Result.SameSense  = true;
                Curve3d           = Face.Surface.To3dCurve(ParamCurve);
                Result.ParamCurve = ParamCurve;
                Result.EdgeStart  = A;
                Result.EdgeEnd    = B;
            }
            else
            {
                Result.EdgeStart = B;
                Result.EdgeEnd   = A;
                ParamCurve.Invert();
                Result.ParamCurve = ParamCurve;
                Result.SameSense  = false;
            }
            Result.EdgeCurve = Curve3d; // muss vor Edges.add stehen weil es dort in die sufacelist aufgenommen wird
            Solid.EdgeList.Add(Result);
            return(Result);
        }
Exemplo n.º 2
0
        /// <summary>
        /// copy the the edge <b>TargetSolid</b> and adds the copy to the EdgeList of the targetSolid .
        /// </summary>
        /// <param name="TargetSolid">solid, in which a copied edge should be created.</param>
        /// <returns>copy of the edge.</returns>
        public virtual Edge Copy(Solid TargetSolid)
        {
            Edge     Result = Activator.CreateInstance(this.GetType()) as Edge;
            Vertex3d VStart = null;
            Vertex3d VEnd   = null;

            {
                VStart        = new Vertex3d(EdgeStart.Value);
                EdgeStart.Tag = VStart;
                if (TargetSolid != null)
                {
                    TargetSolid.VertexList.Add(VStart);
                }
            }
            {
                VEnd        = new Vertex3d(EdgeEnd.Value);
                EdgeEnd.Tag = VEnd;
                if (TargetSolid != null)
                {
                    TargetSolid.VertexList.Add(VEnd);
                }
            }

            Result.EdgeStart = VStart;
            Result.EdgeEnd   = VEnd;

            Curve3D ECurve = null;

            if (TargetSolid != null)
            {
                ECurve = GetEdgeCurve(TargetSolid, VStart, VEnd);
                if (ECurve == null)
                {
                    ECurve = GetEdgeCurve(TargetSolid, VEnd, VStart);
                }
            }
            if (ECurve == null)
            {
                ECurve = EdgeCurve.Copy();
                if (TargetSolid != null)
                {
                    TargetSolid.EdgeCurveList.Add(ECurve);
                }
            }
            Result.EdgeCurve  = ECurve;
            Result.ParamCurve = ParamCurve.Clone();
            Result.CurveId    = CurveId;
            Result.SameSense  = SameSense;
            if (TargetSolid != null)
            {
                TargetSolid.EdgeList.Add(Result);
            }
            return(Result);
        }
Exemplo n.º 3
0
        /// <summary>
        /// static method, who generates a edge an arbitrary <see cref="Curve3D"/> in the <see cref="Drawing3d.Model.Shell"/> model.
        /// </summary>
        /// <param name="Curve">a <see cref="Curve3D"/></param>
        /// <returns>an edge.</returns>
        public static Edge ShellEdge(Curve3D Curve)
        {
            Edge Result = new Edge();

            Result.EdgeStart = new Vertex3d(Curve.A);
            Result.EdgeEnd   = new Vertex3d(Curve.B);
            Result.EdgeCurve = Curve;

            Result.SameSense = true;
            return(Result);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Inserts a point at the position, which is given by Param.
        /// </summary>
        /// <param name="Param">Position, where a point will be inserted</param>
        /// <returns>The new part of the curve</returns>
        public Curve3D InsertPoint(double Param)
        {
            if (Utils.Equals(Param, 0))
            {
                return(null);
            }
            if (Utils.Equals(Param, 1))
            {
                return(null);
            }
            Curve3D Result = Clone();

            Slice(0, Param);
            Result.Slice(Param, 1);
            return(Result);
        }
Exemplo n.º 5
0
 /// <summary>
 /// Copy the Curve. Some instances override this method.
 /// </summary>
 /// <returns>A copy of the curve.</returns>
 public virtual Curve3D Copy()
 {
     try
     {
         BinaryFormatter        formatter = new BinaryFormatter();
         System.IO.MemoryStream stream    = new MemoryStream();
         formatter.Serialize(stream, this);
         stream.Position = 0;
         Curve3D result = formatter.Deserialize(stream) as Curve3D;
         stream.Close();
         return(result);
     }
     catch (Exception E)
     {
         System.Windows.Forms.MessageBox.Show(E.Message);
     }
     return(null);
 }
Exemplo n.º 6
0
        /// <summary>
        /// generates in <see cref="Curve3D"/> in the <see cref="Drawing3d.Model.Solid"/> model an edge.
        /// It needs the belonging <b>Face</b>, the start point, the end point and the 3D-curve.
        /// </summary>
        /// <param name="Solid">solid, in which the edge should be generated.</param>
        /// <param name="Face"><see cref="Face"/>, in which the edge should be generated.</param>
        /// <param name="A">start point.</param>
        /// <param name="B">end point.</param>
        /// <param name="Curve">a 3D curve</param>
        /// <returns>an edge in the <see cref="Drawing3d.Model.Solid"/> model.</returns>
        public static Edge SolidEdge(Solid Solid, Face Face, Vertex3d A, Vertex3d B, Curve3D Curve)
        {
            bool    Orientation = true;
            Curve3D SC          = GetEdgeCurve(Solid, A, B);

            if (SC == null)
            {
                SC = GetEdgeCurve(Solid, B, A);
                if (SC != null)
                {
                    Orientation     = false;
                    SC.Neighbors[1] = Face;
                }
            }


            if (SC == null)
            {
                Curve.Neighbors    = new Face[2];
                Curve.Neighbors[0] = Face;
                if (Solid != null)
                {
                    Solid.EdgeCurveList.Add(Curve);
                }
                SC = Curve;
            }

            Edge Result = new Edge();

            Result.EdgeCurve = SC;
            Result.EdgeStart = A;
            Result.EdgeEnd   = B;
            Result.SameSense = Orientation;
            if (Solid != null)
            {
                Solid.EdgeList.Add(Result);
            }


            Result.ParamCurve = Face.Surface.To2dCurve(Curve);
            return(Result);
        }
Exemplo n.º 7
0
        /// <summary>
        /// copies the <b>Face</b> to the <b>TargetSolid</b>.
        /// </summary>
        /// <param name="TargetSolid">is the target solid, in which the <see cref="Face"/> will be copied.
        /// If <b>TargetSolid</b> is null a simply copy of the face will be returned.</param>
        /// <returns>a copy of <b>Face</b>.</returns>
        public virtual Face Copy(Solid TargetSolid)
        {
            Face Result = Activator.CreateInstance(this.GetType()) as Face;

            Tag                 = Result;
            Result.Bounds       = this.Bounds.Copy(TargetSolid);
            Result._ParamCurves = this.ParamCurves.Copy();
            Result.Surface      = this.Surface.Copy();
            for (int i = 0; i < Result.Bounds.Count; i++)
            {
                EdgeLoop EL = Result.Bounds[i];
                for (int j = 0; j < EL.Count; j++)
                {
                    Edge    E = EL[j];
                    Curve3D C = E.EdgeCurve;
                    // if (Result is Face)
                    {
                        if (C.Neighbors == null)
                        {
                            C.Neighbors    = new Face[2];
                            C.Neighbors[0] = Result as Face;
                        }
                        else
                        {
                            C.Neighbors[1] = Result as Face;
                        }
                    }
                }
            }

            if (TargetSolid != null)
            {
                TargetSolid.FaceList.Add(Result);
            }
            Result.RefreshParamCurves();
            return(Result);
        }
Exemplo n.º 8
0
        /// <summary>
        /// overrides the <see cref="Solid.Refresh"/> method and creates the extruder from the base <see cref="Loxy"/> and the <see cref="Height"/>.
        /// </summary>
        public override void Refresh()
        {
            if (Polygon.Count == 0)
            {
                return;
            }

            this.VertexList.Clear();
            this.EdgeCurveList.Clear();
            this.FaceList.Clear();


            List <List <Vertex3d> >     DownVertices  = new List <List <Vertex3d> >();
            List <List <Vertex3d> >     UpVertices    = new List <List <Vertex3d> >();
            List <List <Curve3D> >      VertCurves    = new List <List <Curve3D> >();
            List <List <Curve3D> >      DownCurves    = new List <List <Curve3D> >();
            List <List <Curve3D> >      UpCurves      = new List <List <Curve3D> >();
            List <List <PlaneSurface> > PlaneSurfaces = new List <List <PlaneSurface> >();

            for (int i = 0; i < _Polygon.Count; i++)
            {
                DownVertices.Add(new List <Vertex3d>());
                UpVertices.Add(new List <Vertex3d>());

                VertCurves.Add(new List <Curve3D>());
                DownCurves.Add(new List <Curve3D>());
                UpCurves.Add(new List <Curve3D>());



                PlaneSurfaces.Add(new List <PlaneSurface>());
                for (int j = 0; j < _Polygon[i].Count; j++)
                {
                    if (_Polygon[i][0].dist(_Polygon[i][_Polygon[i].Count - 1]) < 0.00001)
                    {
                        _Polygon[i].RemoveAt(_Polygon[i].Count - 1);
                    }
                }
                for (int j = 0; j < _Polygon[i].Count; j++)
                {
                    Vertex3d V = new Vertex3d(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, 0));
                    VertexList.Add(V);

                    DownVertices[i].Add(V);
                    Curve3D C = null;
                    if (j < _Polygon[i].Count - 1)
                    {
                        C = new Line3D(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, 0), new xyz(_Polygon[i][j + 1].x, _Polygon[i][j + 1].y, 0));
                    }
                    else
                    {
                        C = new Line3D(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, 0), new xyz(_Polygon[i][0].x, _Polygon[i][0].y, 0));
                    }
                    DownCurves[i].Add(C);
                    if (!EdgeCurveList.Contains(C))
                    {
                        this.EdgeCurveList.Add(C);
                    }

                    if (j < _Polygon[i].Count - 1)
                    {
                        C = new Line3D(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, Height), new xyz(_Polygon[i][j + 1].x, _Polygon[i][j + 1].y, Height));
                    }
                    else
                    {
                        C = new Line3D(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, Height), new xyz(_Polygon[i][0].x, _Polygon[i][0].y, Height));
                    }
                    UpCurves[i].Add(C);
                    if (!EdgeCurveList.Contains(C))
                    {
                        EdgeCurveList.Add(C);
                    }

                    V = new Vertex3d(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, Height));
                    UpVertices[i].Add(V);
                    VertexList.Add(V);

                    C = new Line3D(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, 0), new xyz(_Polygon[i][j].x, _Polygon[i][j].y, Height));
                    VertCurves[i].Add(C);
                    if (!EdgeCurveList.Contains(C))
                    {
                        EdgeCurveList.Add(C);
                    }
                    if (j < _Polygon[i].Count - 1)
                    {
                        PlaneSurfaces[i].Add(new PlaneSurface(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, 0),
                                                              new xyz(_Polygon[i][j + 1].x, _Polygon[i][j + 1].y, 0),
                                                              new xyz(_Polygon[i][j + 1].x, _Polygon[i][j + 1].y, Height)
                                                              ));
                    }
                    else
                    {
                        PlaneSurfaces[i].Add(new PlaneSurface(new xyz(_Polygon[i][j].x, _Polygon[i][j].y, 0),
                                                              new xyz(_Polygon[i][0].x, _Polygon[i][0].y, 0),
                                                              new xyz(_Polygon[i][0].x, _Polygon[i][0].y, Height)
                                                              ));
                    }
                }
            }



            for (int i = 0; i < _Polygon.Count; i++)
            {
                for (int j = 0; j < _Polygon[i].Count; j++)
                {
                    Face Face = new Face();
                    FaceList.Add(Face);
                    Face.Surface = PlaneSurfaces[i][j];
                    Face.Bounds  = new Bounds();
                    EdgeLoop Loop = new EdgeLoop();
                    Face.Bounds.Add(Loop);

                    // Von unten nach oben
                    Edge E = new Edge();
                    EdgeList.Add(E);
                    E.EdgeStart = DownVertices[i][j];
                    E.EdgeEnd   = UpVertices[i][j];
                    E.EdgeCurve = VertCurves[i][j];
                    E.SameSense = true;
                    if (j > 0)
                    {
                        VertCurves[i][j].Neighbors[1] = Face;
                    }
                    else
                    {
                        VertCurves[i][0].Neighbors    = new Face[2];
                        VertCurves[i][j].Neighbors[1] = Face;
                    }

                    Loop.Add(E);

                    // Oben
                    E = new Edge();
                    EdgeList.Add(E);
                    E.SameSense = true;
                    E.EdgeStart = UpVertices[i][j];
                    if (j < _Polygon[i].Count - 1)
                    {
                        E.EdgeEnd = UpVertices[i][j + 1];
                    }
                    else
                    {
                        E.EdgeEnd = UpVertices[i][0];
                    }
                    E.EdgeCurve              = UpCurves[i][j];
                    E.EdgeCurve.Neighbors    = new Face[2];
                    E.EdgeCurve.Neighbors[0] = Face;
                    Loop.Add(E);

                    // Rechts nach unten
                    E = new Edge();
                    EdgeList.Add(E);
                    int n = j + 1;
                    if (n == _Polygon[i].Count)
                    {
                        n = 0;
                    }
                    E.EdgeStart = UpVertices[i][n];
                    E.EdgeEnd   = DownVertices[i][n];
                    E.EdgeCurve = VertCurves[i][n];
                    if (j < _Polygon[i].Count - 1)
                    {
                        E.EdgeCurve.Neighbors = new Face[2];
                    }
                    E.EdgeCurve.Neighbors[0] = Face;
                    E.SameSense = false;
                    Loop.Add(E);

                    // unten nach links
                    E = new Edge();
                    EdgeList.Add(E);
                    if (j < _Polygon[i].Count - 1)
                    {
                        E.EdgeStart = DownVertices[i][j + 1];
                    }
                    else
                    {
                        E.EdgeStart = DownVertices[i][0];
                    }
                    E.EdgeEnd                = DownVertices[i][j];
                    E.EdgeCurve              = DownCurves[i][j];
                    E.EdgeCurve.Neighbors    = new Face[2];
                    E.EdgeCurve.Neighbors[0] = Face;
                    E.SameSense              = false;
                    Loop.Add(E);
                }
            }


            // Boden

            Face _Face = new Face();

            FaceList.Add(_Face);
            //    Face.Surface = PlaneSurfaces[i][j];
            _Face.Bounds  = new Bounds();
            _Face.Surface = new PlaneSurface(DownVertices[0][0].Value, DownVertices[0][2].Value, DownVertices[0][1].Value);
            for (int i = 0; i < _Polygon.Count; i++)
            {
                EdgeLoop Loop = new EdgeLoop();
                _Face.Bounds.Add(Loop);
                for (int j = 0; j < _Polygon[i].Count; j++)
                {
                    // Von unten nach oben
                    Edge E = new Edge();
                    EdgeList.Add(E);
                    E.EdgeStart = DownVertices[i][j];
                    if (j + 1 < _Polygon[i].Count)
                    {
                        E.EdgeEnd = DownVertices[i][j + 1];
                    }
                    else
                    {
                        E.EdgeEnd = DownVertices[i][0];
                    }
                    E.EdgeCurve = DownCurves[i][j];
                    E.SameSense = true;
                    E.EdgeCurve.Neighbors[1] = _Face;
                    Loop.Add(E);
                }
            }

            // Deckel
            _Face = new Face();

            FaceList.Add(_Face);
            //    Face.Surface = PlaneSurfaces[i][j];
            _Face.Bounds  = new Bounds();
            _Face.Surface = new PlaneSurface(UpVertices[0][0].Value, UpVertices[0][1].Value, UpVertices[0][2].Value);
            for (int i = 0; i < _Polygon.Count; i++)
            {
                EdgeLoop Loop = new EdgeLoop();
                _Face.Bounds.Add(Loop);
                for (int j = _Polygon[i].Count - 1; j >= 0; j--)
                {
                    Edge E = new Edge();
                    EdgeList.Add(E);
                    E.EdgeEnd = UpVertices[i][j];
                    if (j + 1 < _Polygon[i].Count)
                    {
                        E.EdgeStart = UpVertices[i][j + 1];
                    }
                    else
                    {
                        E.EdgeStart = UpVertices[i][0];
                    }

                    E.EdgeCurve = UpCurves[i][j];
                    E.SameSense = false;
                    E.EdgeCurve.Neighbors[1] = _Face;
                    Loop.Add(E);
                }
            }
            this.NewParamCurves();
        }
Exemplo n.º 9
0
        static List <CrossItem> CreateSortedParams(Face F1, Face F2)
        {
            //------ Erstelle Schnittgerade von F1 und F2---------------
            PlaneSurface S1      = F1.Surface as PlaneSurface;
            PlaneSurface S2      = F2.Surface as PlaneSurface;
            Curve3D      Curve3D = null;

            Curve3D = GetCrossCurve3D(F1, F2); // Schnittgerade der Ebenen
            if (Curve3D == null)
            {
                return(null); // Parallel
            }
            //-----------------------------------------------------------


            List <CrossItem> SortedParams = new List <CrossItem>();
            //---------- Schneide im Parameterraum Face1 mit Schnittgeraden
            Line       L2D = S1.To2dCurve(Curve3D) as Line; // Die Schnittgerade wird auf die Ebene Face1 Projiziert
            CurveArray Ca2 = new CurveArray();

            Ca2.Add(L2D);                 // und in den zweiten CurveArray gestellt

            Loca Loca = F1.ParamCurves;   // die ParamCurves dieser Ebene werden in die Loca gestellt

            double           GlobalIndex = 0;
            List <CrossItem> CrossList   = new List <CrossItem>();

            for (int i = 0; i < Loca.Count; i++)
            {
                CurveArray Ca = Loca[i];

                EdgeLoop  EL = F1.Bounds[i];
                CrossList CL = CrossWithLine(L2D.A, L2D.B, Ca, EL);
                for (int g = 0; g < CL.Count; g++)
                {
                    if (CL[g].Param1 == EL.Count)
                    {
                        CL[g].Param1 = 0;
                    }
                }
                if (CL.Count == 0)
                {
                    continue;
                }                                  // Offener Array oder kein schnittpunkt

                for (int k = 0; k < CL.Count; k++) // Schittpunke der geraden mit Face 1
                {
                    CL[k].Tag     = 1;
                    CL[k].Bound   = i;
                    CL[k].Param1 += GlobalIndex;

                    CL[k].Intern = Ca;
                    CL[k].Face   = F1;
                    if (!(
                            (CL[k].Border1 == BorderBehavior.BorderEnd) && (CL[k].CrossKind == -1)
                            ||
                            (CL[k].Border1 == BorderBehavior.BorderBegin) && (CL[k].CrossKind == 1)
                            ))
                    {
                        ToSortedParams(CrossList, CL[k]); // werden nach Param2 einsortiert
                    }
                }

                GlobalIndex += Loca[i].Count;
            }

            // Analog für Face 2
            // Analog für Face2
            //---------- Schneide um Parameterraum Face2 mit Schnittgeraden
            L2D = S2.To2dCurve(Curve3D) as Line; // Die Schnittgerade wird auf die Ebene Face2 Projiziert
            Ca2 = new CurveArray();
            Ca2.Add(L2D);                        // und in den zweiten CurveArray gestellt

            // die ParamCurves dieser Ebene werden in die Loca gestellt
            Loca = F2.ParamCurves;

            GlobalIndex = 0;

            for (int j = 0; j < Loca.Count; j++)
            {
                EdgeLoop   EL = F2.Bounds[j];
                CurveArray Ca = Loca[j];
                CrossList  CL = CrossWithLine(L2D.A, L2D.B, Ca, EL);
                for (int g = 0; g < CL.Count; g++)
                {
                    if (CL[g].Param1 == EL.Count)
                    {
                        CL[g].Param1 = 0;
                    }
                }
                if (CL.Count == 0)
                {
                    continue;
                }                                  // Offener Array oder kein schnittpunkt
                for (int k = 0; k < CL.Count; k++) // Schittpunke der geraden mit Face 2
                {
                    CL[k].Tag     = 2;
                    CL[k].Bound   = j;
                    CL[k].Param1 += GlobalIndex;
                    CL[k].Intern  = Ca;
                    CL[k].Face    = F2;
                    if (!(
                            (CL[k].Border1 == BorderBehavior.BorderEnd) && (CL[k].CrossKind == -1)
                            ||
                            (CL[k].Border1 == BorderBehavior.BorderBegin) && (CL[k].CrossKind == 1)
                            ))
                    {
                        ToSortedParams(CrossList, CL[k]); // werden nach Param1 einsortiert
                    }
                    else
                    {
                    }
                }

                GlobalIndex += Loca[j].Count;
            }
            if (CrossList.Count > 4)
            {
            }
            int Face1Status = 0;
            int Face2Status = 0;
            int id          = 0;

            while (id < CrossList.Count)
            {
                if ((int)CrossList[id].Tag == 1)
                {
                    Face1Status += CrossList[id].CrossKind;
                }
                if ((int)CrossList[id].Tag == 2)
                {
                    Face2Status += CrossList[id].CrossKind;
                }

                //if (id < CrossList.Count-1)
                if ((Face2Status == 0) && (Face1Status == 0))
                {
                    if (id > 0)
                    {
                        if ((int)CrossList[id - 1].Tag == (int)CrossList[id].Tag)
                        {
                            if (id + 1 < CrossList.Count)
                            {
                                if (System.Math.Abs(CrossList[id + 1].Param2 - CrossList[id].Param2) > 0.000001)
                                {
                                    CrossList.RemoveAt(id - 1);
                                    CrossList.RemoveAt(id - 1);
                                    id--;
                                }
                                else
                                {
                                    id++;
                                }
                            }
                        }
                        else
                        {
                            id++;
                        }
                    }
                }
                else
                {
                    id++;
                }
            }

            return(CrossList);
        }