public static void OutputMap(BitMap3d bmp, string path) { CuberilleProcessor cp = new CuberilleProcessor(bmp); Mesh m = cp.GeneratorSurface(); PlyManager.Output(m, path); }
public CuberilleProcessor(BitMap3d bitmap) { bmp = bitmap; }
public FillShape(int width, int height, int depth) { bmpMap = new BitMap3d(width, height, depth, BitMap3d.BLACK); }