Exemplo n.º 1
0
        /// <summary>
        /// 用特定的显示对象数据替换特定插槽当前的显示对象数据。
        /// </summary>
        /// <param name="dragonBonesName">The DragonBonesData instance cache name</param>
        /// <param name="armatureName">The armature data name</param>
        /// <param name="slotName">The slot data name</param>
        /// <param name="displayName">The display data name</param>
        /// <param name="slot">The slot</param>
        /// <param name="texture">The new texture</param>
        /// <param name="material">The new material</param>
        /// <param name="isUGUI">is ugui。</param>
        /// <param name="displayIndex">The index of the display data that is replaced. (If it is not set, replaces the current display data)</param>
        /// <version>DragonBones 4.5</version>
        /// <language>zh_CN</language>

        /// <summary>
        /// 用特定的显示对象数据替换特定插槽当前的显示对象数据。
        /// </summary>
        /// <param name="dragonBonesName">指定的龙骨数据名称。</param>
        /// <param name="armatureName">指定的骨架名称。</param>
        /// <param name="slotName">指定的插槽名称。</param>
        /// <param name="displayName">指定的显示对象名称。</param>
        /// <param name="slot">指定的插槽实例。</param>
        /// <param name="texture">新的贴图。</param>
        /// <param name="material">新的材质。</param>
        /// <param name="isUGUI">是否为ugui。</param>
        /// <param name="displayIndex">被替换的显示对象数据的索引。 (如果未设置,则替换当前的显示对象数据)。</param>
        /// <version>DragonBones 4.5</version>
        /// <language>zh_CN</language>
        public void ReplaceSlotDisplay(
            string dragonBonesName, string armatureName, string slotName, string displayName,
            Slot slot, Texture2D texture, Material material,
            bool isUGUI = false, int displayIndex = -1)
        {
            var armatureData = this.GetArmatureData(armatureName, dragonBonesName);

            if (armatureData == null || armatureData.defaultSkin == null)
            {
                return;
            }

            var displays = armatureData.defaultSkin.GetDisplays(slotName);

            if (displays == null)
            {
                return;
            }

            DisplayData prevDispalyData = null;

            foreach (var displayData in displays)
            {
                if (displayData.name == displayName)
                {
                    prevDispalyData = displayData;
                    break;
                }
            }

            if (prevDispalyData == null || !(prevDispalyData is ImageDisplayData))
            {
                return;
            }

            TextureData      prevTextureData = (prevDispalyData as ImageDisplayData).texture;
            UnityTextureData newTextureData  = new UnityTextureData();

            newTextureData.CopyFrom(prevTextureData);
            newTextureData.rotated       = false;
            newTextureData.region.x      = 0.0f;
            newTextureData.region.y      = 0.0f;
            newTextureData.region.width  = texture.width;
            newTextureData.region.height = texture.height;
            newTextureData.frame         = newTextureData.region;
            newTextureData.name          = prevTextureData.name;
            newTextureData.parent        = new UnityTextureAtlasData();
            newTextureData.parent.width  = (uint)texture.width;
            newTextureData.parent.height = (uint)texture.height;
            if (isUGUI)
            {
                (newTextureData.parent as UnityTextureAtlasData).uiTexture = material;
            }
            else
            {
                (newTextureData.parent as UnityTextureAtlasData).texture = material;
            }

            material.mainTexture = texture;

            ImageDisplayData newDisplayData = prevDispalyData is MeshDisplayData ? new MeshDisplayData() : new ImageDisplayData();

            newDisplayData.type = prevDispalyData.type;
            newDisplayData.name = prevDispalyData.name;
            newDisplayData.path = prevDispalyData.path;
            newDisplayData.transform.CopyFrom(prevDispalyData.transform);
            newDisplayData.parent = prevDispalyData.parent;
            newDisplayData.pivot.CopyFrom((prevDispalyData as ImageDisplayData).pivot);
            newDisplayData.texture = newTextureData;

            if (newDisplayData is MeshDisplayData)
            {
                (newDisplayData as MeshDisplayData).inheritAnimation = (prevDispalyData as MeshDisplayData).inheritAnimation;
                (newDisplayData as MeshDisplayData).offset           = (prevDispalyData as MeshDisplayData).offset;
                (newDisplayData as MeshDisplayData).weight           = (prevDispalyData as MeshDisplayData).weight;
            }

            ReplaceDisplay(slot, newDisplayData, displayIndex);
        }
Exemplo n.º 2
0
        /// <summary>
        /// 用特定的显示对象数据替换特定插槽当前的显示对象数据。
        /// </summary>
        /// <param name="dragonBonesName">The DragonBonesData instance cache name</param>
        /// <param name="armatureName">The armature data name</param>
        /// <param name="slotName">The slot data name</param>
        /// <param name="displayName">The display data name</param>
        /// <param name="slot">The slot</param>
        /// <param name="texture">The new texture</param>
        /// <param name="material">The new material</param>
        /// <param name="isUGUI">is ugui。</param>
        /// <param name="displayIndex">The index of the display data that is replaced. (If it is not set, replaces the current display data)</param>
        /// <version>DragonBones 4.5</version>
        /// <language>zh_CN</language>

        /// <summary>
        /// 用特定的显示对象数据替换特定插槽当前的显示对象数据。
        /// </summary>
        /// <param name="dragonBonesName">指定的龙骨数据名称。</param>
        /// <param name="armatureName">指定的骨架名称。</param>
        /// <param name="slotName">指定的插槽名称。</param>
        /// <param name="displayName">指定的显示对象名称。</param>
        /// <param name="slot">指定的插槽实例。</param>
        /// <param name="texture">新的贴图。</param>
        /// <param name="material">新的材质。</param>
        /// <param name="isUGUI">是否为ugui。</param>
        /// <param name="displayIndex">被替换的显示对象数据的索引。 (如果未设置,则替换当前的显示对象数据)。</param>
        /// <version>DragonBones 4.5</version>
        /// <language>zh_CN</language>
        public void ReplaceSlotDisplay(
            string dragonBonesName, string armatureName, string slotName, string displayName,
            Slot slot, Texture2D texture, Material material = null,
            bool isUGUI = false, int displayIndex = -1)
        {
            var armatureData = this.GetArmatureData(armatureName, dragonBonesName);

            if (armatureData == null || armatureData.defaultSkin == null)
            {
                return;
            }

            var displays = armatureData.defaultSkin.GetDisplays(slotName);

            if (displays == null)
            {
                return;
            }

            DisplayData prevDispalyData = null;

            foreach (var displayData in displays)
            {
                if (displayData.name == displayName)
                {
                    prevDispalyData = displayData;
                    break;
                }
            }

            if (prevDispalyData == null || !((prevDispalyData is ImageDisplayData) || (prevDispalyData is MeshDisplayData)))
            {
                return;
            }

            TextureData prevTextureData = null;

            if (prevDispalyData is ImageDisplayData)
            {
                prevTextureData = (prevDispalyData as ImageDisplayData).texture;
            }
            else
            {
                prevTextureData = (prevDispalyData as MeshDisplayData).texture;
            }

            UnityTextureData newTextureData = new UnityTextureData();

            newTextureData.CopyFrom(prevTextureData);
            newTextureData.rotated       = false;
            newTextureData.region.x      = 0.0f;
            newTextureData.region.y      = 0.0f;
            newTextureData.region.width  = texture.width;
            newTextureData.region.height = texture.height;
            newTextureData.frame         = newTextureData.region;
            newTextureData.name          = prevTextureData.name;
            newTextureData.parent        = new UnityTextureAtlasData();
            newTextureData.parent.width  = (uint)texture.width;
            newTextureData.parent.height = (uint)texture.height;
            newTextureData.parent.scale  = prevTextureData.parent.scale;

            //
            if (material == null)
            {
                if (isUGUI)
                {
                    material = UnityFactoryHelper.GenerateMaterial(defaultUIShaderName, texture.name + "_UI_Mat", texture);
                }
                else
                {
                    material = UnityFactoryHelper.GenerateMaterial(defaultShaderName, texture.name + "_Mat", texture);
                }
            }

            if (isUGUI)
            {
                (newTextureData.parent as UnityTextureAtlasData).uiTexture = material;
            }
            else
            {
                (newTextureData.parent as UnityTextureAtlasData).texture = material;
            }

            material.mainTexture = texture;

            DisplayData newDisplayData = null;

            if (prevDispalyData is ImageDisplayData)
            {
                newDisplayData      = new ImageDisplayData();
                newDisplayData.type = prevDispalyData.type;
                newDisplayData.name = prevDispalyData.name;
                newDisplayData.path = prevDispalyData.path;
                newDisplayData.transform.CopyFrom(prevDispalyData.transform);
                newDisplayData.parent = prevDispalyData.parent;
                (newDisplayData as ImageDisplayData).pivot.CopyFrom((prevDispalyData as ImageDisplayData).pivot);
                (newDisplayData as ImageDisplayData).texture = newTextureData;
            }
            else if (prevDispalyData is MeshDisplayData)
            {
                newDisplayData      = new MeshDisplayData();
                newDisplayData.type = prevDispalyData.type;
                newDisplayData.name = prevDispalyData.name;
                newDisplayData.path = prevDispalyData.path;
                newDisplayData.transform.CopyFrom(prevDispalyData.transform);
                newDisplayData.parent = prevDispalyData.parent;
                (newDisplayData as MeshDisplayData).texture = newTextureData;

                (newDisplayData as MeshDisplayData).vertices.inheritDeform = (prevDispalyData as MeshDisplayData).vertices.inheritDeform;
                (newDisplayData as MeshDisplayData).vertices.offset        = (prevDispalyData as MeshDisplayData).vertices.offset;
                (newDisplayData as MeshDisplayData).vertices.data          = (prevDispalyData as MeshDisplayData).vertices.data;
                (newDisplayData as MeshDisplayData).vertices.weight        = (prevDispalyData as MeshDisplayData).vertices.weight;
            }

            ReplaceDisplay(slot, newDisplayData, displayIndex);
        }