/// <summary>
 /// Play ambience in FMOD with defined Fade Time.
 /// </summary>
 /// <param name="ambienceEvent"></param>
 /// <param name="fadeTime"></param>
 public void PlayAmbience(string ambienceEvent, float fadeTime)
 {
     currentAmbienceEvent = ambienceEvent;
     ambience             = FMODUnity.RuntimeManager.CreateInstance(ambienceEvent);
     ambience.setParameterByName("Fade In", fadeTime);
     if (FMODUtils.IsInstance3D(ambience))
     {
         ambience.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(Camera.main.transform));
     }
     ambience.start();
 }
 /// <summary>
 /// Play music in FMOD with defined Fade Time.
 /// </summary>
 /// <param name="musicEvent"></param>
 /// <param name="fadeTime"></param>
 public void PlayMusic(string musicEvent, float fadeTime)
 {
     currentMusicEvent = musicEvent;
     music             = FMODUnity.RuntimeManager.CreateInstance(musicEvent);
     music.setParameterByName("Fade In", fadeTime);
     if (FMODUtils.IsInstance3D(music))
     {
         music.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(Camera.main.transform));
     }
     music.start();
 }