public void WhenTellsTheHostToPlay(string playerName, string cardName) { var client = _clients.Single(c => c.PlayerName == playerName); var gameState = _gameHost.GetGameState(client); var cardId = gameState.Hand.Single(p => p.Name == cardName).Id; var message = new PlayCardMessage(client.PlayerId, cardId); _gameHost.AcceptMessage(message); }
public ActionResult PlayCard(Guid id) { var message = new PlayCardMessage(playerId: Client.PlayerId, cardId: id); Client.AcceptMessage(message); return new EmptyResult(); }