static void Main(string[] args) { var Impy = new Goblin(Gender.Male, "Impy"); var Madeline = new Elf(Gender.Female, "Madeline"); var Rumbolf = new Dwarf(Gender.Male, "Rumbolf"); var Walter = new Human(Gender.Male, "Walter"); var eagle = new Eagle(Gender.Female); var eagleWithOneFrozenWing = new Eagle(Gender.Female); eagleWithOneFrozenWing.Wings[0].Frozen = true; var eagleWithOneWingInBadCondition = new Eagle(Gender.Female); eagleWithOneWingInBadCondition.Wings[0].Condition = Condition.Bad; var eagleWithTwoWingsInBadCondition = new Eagle(Gender.Male); eagleWithTwoWingsInBadCondition.Wings[0].Condition = Condition.Bad; eagleWithTwoWingsInBadCondition.Wings[1].Condition = Condition.Unusable; var isAbleToFlyTest1 = eagleWithOneFrozenWing.IsAbleToFly; var isAbleToFlyTest2 = eagleWithOneWingInBadCondition.IsAbleToFly; var isAbleToFlyTest3 = eagleWithTwoWingsInBadCondition.IsAbleToFly; var entities = new List<Entity> { Impy, Madeline, Rumbolf, Walter, eagle, eagleWithOneFrozenWing, eagleWithOneWingInBadCondition, eagleWithTwoWingsInBadCondition }; var hp = Walter.Hitpoints; var mn = Walter.Mana; var s = ""; }
public void SetUp() { this.HumanTestCharacter = new Human(Gender.Male, "Walter", "Di Nero"); }