static internal void Populate(AllObjectCollections value, uint position)
 {
     value.Prop0  = AssistantSequenceGenerator.CreateArrayList(position + 0);
     value.Prop1  = AssistantSequenceGenerator.CreateIEnumerable(position + 1);
     value.Prop2  = AssistantSequenceGenerator.CreateICollection(position + 2);
     value.Prop3  = AssistantSequenceGenerator.CreateIList(position + 3);
     value.Prop4  = AssistantSequenceGenerator.CreateHashtable(position + 4);
     value.Prop5  = AssistantSequenceGenerator.CreateIDictionary(position + 5);
     value.Prop6  = AssistantSequenceGenerator.CreateHybridDictionary(position + 6);
     value.Prop7  = AssistantSequenceGenerator.CreateNameValueCollection(position + 7);
     value.Prop8  = AssistantSequenceGenerator.CreateBitArray(position + 8);
     value.Prop9  = AssistantSequenceGenerator.CreateQueue(position + 9);
     value.Prop10 = AssistantSequenceGenerator.CreateStack(position + 10);
     value.Prop11 = AssistantSequenceGenerator.CreateSortedList(position + 11);
 }