public void Convert()
        {
            // Arrange: create a world model.
            var world = new World();

            var spitfire = new Fighter { Name = "Spitfire", PositionX = 100, PositionY = 200, Rotation = 45 };
            var stuka = new Fighter { Name = "Stuka", PositionX = 300, PositionY = 400, Rotation = 90, Target = spitfire };

            world.Fighters.Add(spitfire);
            world.Fighters.Add(stuka);

            // Act: convert to view model.
            var mainContext = new MainContext(null);
            var worldContext = new WorldContext(mainContext, world);

            // Assert: verify view model
            Assert.IsNotNull(worldContext.Fighters);
            Assert.AreEqual(2, worldContext.Fighters.Count);

            FighterContext spitfireContext = worldContext.Fighters.FirstOrDefault(f => f.Name == "Spitfire");
            Assert.IsNotNull(spitfireContext);
            Assert.AreEqual("Spitfire", spitfireContext.Name);
            Assert.AreEqual(100.0, spitfireContext.Position.X);
            Assert.AreEqual(200.0, spitfireContext.Position.Y);
            Assert.AreEqual(45.0, spitfireContext.Rotation);
            Assert.AreEqual(null, spitfireContext.Target);

            FighterContext stukaContext = worldContext.Fighters.FirstOrDefault(f => f.Name == "Stuka");
            Assert.IsNotNull(stukaContext);
            Assert.AreEqual("Stuka", stukaContext.Name);
            Assert.AreEqual(300.0, stukaContext.Position.X);
            Assert.AreEqual(400.0, stukaContext.Position.Y);
            Assert.AreEqual(90.0, stukaContext.Rotation);
            Assert.AreEqual(spitfireContext, stukaContext.Target);

            // Act: convert back to model.
            world = worldContext.CreateModel();

            // Assert: correctness of created model.
            Assert.IsNotNull(world.Fighters);
            Assert.AreEqual(2, world.Fighters.Count);

            spitfire = world.Fighters.FirstOrDefault(f => f.Name == "Spitfire");
            Assert.IsNotNull(spitfire);
            Assert.AreEqual("Spitfire", spitfire.Name);
            Assert.AreEqual(100, spitfire.PositionX);
            Assert.AreEqual(200, spitfire.PositionY);
            Assert.AreEqual(45, spitfire.Rotation);
            Assert.AreEqual(null, spitfire.Target);

            stuka = world.Fighters.FirstOrDefault(f => f.Name == "Stuka");
            Assert.IsNotNull(stuka);
            Assert.AreEqual("Stuka", stuka.Name);
            Assert.AreEqual(300, stuka.PositionX);
            Assert.AreEqual(400, stuka.PositionY);
            Assert.AreEqual(90, stuka.Rotation);
            Assert.AreEqual(spitfire, stuka.Target);
        }
        public void TestSerialization()
        {
            // Arrange: create a world
            var world = new World();

            var spitfire = new Fighter {Name = "Spitfire", PositionX = 100, PositionY = 200, Rotation = 45};
            var stuka = new Fighter{Name = "Stuka", PositionX = 300, PositionY = 400, Rotation = 90, Target = spitfire};

            world.Fighters.Add(spitfire);
            world.Fighters.Add(stuka);

            // Act: Serialize to memory stream.
            // Tests should not change the environment,
            // so we prefer not to use the file system.
            var stream = new MemoryStream();
            world.SaveTo(stream);
            Assert.IsTrue(stream.Length > 0 );

            // Act: Deserialize and check result.
            stream.Position = 0;

            world = World.LoadFrom(stream);

            // Assert: correctness of deserialized world.
            Assert.IsNotNull(world.Fighters);
            Assert.AreEqual(2, world.Fighters.Count);

            spitfire = world.Fighters.FirstOrDefault(f => f.Name == "Spitfire");
            Assert.IsNotNull(spitfire);
            Assert.AreEqual("Spitfire", spitfire.Name);
            Assert.AreEqual(100, spitfire.PositionX);
            Assert.AreEqual(200, spitfire.PositionY);
            Assert.AreEqual(45, spitfire.Rotation);
            Assert.AreEqual(null, spitfire.Target);

            stuka = world.Fighters.FirstOrDefault(f => f.Name == "Stuka");
            Assert.IsNotNull(stuka);
            Assert.AreEqual("Stuka", stuka.Name);
            Assert.AreEqual(300, stuka.PositionX);
            Assert.AreEqual(400, stuka.PositionY);
            Assert.AreEqual(90, stuka.Rotation);
            Assert.AreEqual(spitfire, stuka.Target);

            // Dump result to debug window for demo purposes
            // WARNING: The StreamReader will close the stream when it is closed!
            // And the using statement will call Dispose on the StreamReader,
            // which will close the stream.
            // So we have to do this debug dump at the end of our test.
            stream.Position = 0;
            using (var reader = new StreamReader(stream))
            {
                Debug.WriteLine(reader.ReadToEnd());
            }
        }
Exemplo n.º 3
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        public WorldContext(MainContext parent, World worldModel)
        {
            Main = parent;

            // Create fighter contexts from fighter models.
            // Use an anonymous class to associate
            // the original model with the new context.
            var newFighterPairs =
                from model in worldModel.Fighters
                select new
                {
                    model,
                    context = new FighterContext(this)
                    {
                        Name = model.Name,
                        Position = new Point(model.PositionX, model.PositionY),
                        Rotation = model.Rotation
                    }
                };

            // For fast lookup, convert the list of model <-> context pairs to a dictionary.
            Dictionary<Fighter, FighterContext> newFighterMap =
                newFighterPairs.ToDictionary(pair => pair.model, pair => pair.context);

            // Set the Target properties (these are possibly cyclically connected)
            foreach (var pair in newFighterMap)
            {
                Fighter targetFighter = pair.Key.Target;
                if (targetFighter != null)
                {
                    FighterContext fighterContext = pair.Value;
                    fighterContext.Target = newFighterMap[targetFighter];
                }
            }

            Fighters = new UndoableCollection<FighterContext>(this, newFighterMap.Values);
        }
Exemplo n.º 4
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        public World CreateModel()
        {
            // Create fighter models from fighter contexts.

            // Use an anonymous class to associate
            // the original context with the new model.
            var newFighterPairs =
                from context in Fighters
                select new
                {
                    context,
                    model = new Fighter
                    {
                        Name = context.Name,
                        PositionX = context.Position.X,
                        PositionY = context.Position.Y,
                        Rotation = context.Rotation
                    }
                };

            // For fast lookup, convert the list of context <-> model pairs to a dictionary.
            Dictionary<FighterContext, Fighter> newFighterMap =
                newFighterPairs.ToDictionary(pair => pair.context, pair => pair.model);

            // Set the Target properties (these are possibly cyclically connected)
            foreach (var pair in newFighterMap)
            {
                FighterContext targetFighter = pair.Key.Target;
                if (targetFighter != null)
                {
                    Fighter fighterModel = pair.Value;
                    fighterModel.Target = newFighterMap[targetFighter];
                }
            }

            var world = new World();
            world.Fighters.AddRange(newFighterMap.Values);

            return world;
        }