Exemplo n.º 1
0
        static WeaponProperties GetWeaponProperties(WeaponDto weaponDto)
        {
            WeaponProperties result = WeaponProperties.None;

            if (MathUtils.IsChecked(weaponDto.Ammo))
            {
                result |= WeaponProperties.Ammunition;
            }
            if (MathUtils.IsChecked(weaponDto.Finesse))
            {
                result |= WeaponProperties.Finesse;
            }
            if (MathUtils.IsChecked(weaponDto.Heavy))
            {
                result |= WeaponProperties.Heavy;
            }
            if (MathUtils.IsChecked(weaponDto.Light))
            {
                result |= WeaponProperties.Light;
            }
            if (MathUtils.IsChecked(weaponDto.Martial))
            {
                result |= WeaponProperties.Martial;
            }
            if (MathUtils.IsChecked(weaponDto.Melee))
            {
                result |= WeaponProperties.Melee;
            }
            if (MathUtils.IsChecked(weaponDto.Ranged))
            {
                result |= WeaponProperties.Ranged;
            }
            if (MathUtils.IsChecked(weaponDto.Reach))
            {
                result |= WeaponProperties.Reach;
            }
            if (MathUtils.IsChecked(weaponDto.Special))
            {
                result |= WeaponProperties.Special;
            }
            if (MathUtils.IsChecked(weaponDto.Thrown))
            {
                result |= WeaponProperties.Thrown;
            }
            if (MathUtils.IsChecked(weaponDto.TwoHanded))
            {
                result |= WeaponProperties.TwoHanded;
            }
            if (MathUtils.IsChecked(weaponDto.Versatile))
            {
                result |= WeaponProperties.Versatile;
            }

            return(result);
        }
Exemplo n.º 2
0
        public static Weapon From(WeaponDto weaponDto)
        {
            Weapon weapon = new Weapon();

            weapon.normalRange       = MathUtils.GetInt(weaponDto.Range);
            weapon.disadvantageRange = MathUtils.GetInt(weaponDto.DisadvantageRange);
            weapon.weaponProperties  = GetWeaponProperties(weaponDto);
            weapon.costValue         = DndUtils.GetGoldPieces(weaponDto.Cost);
            weapon.damageOneHanded   = weaponDto.DamageOneHanded;
            weapon.damageTwoHanded   = weaponDto.DamageTwoHanded;
            weapon.Name = weaponDto.Name;
            return(weapon);
        }