public CreatureStateEventArgs(Creature creature, StateChangedEventArgs ea) { Creature = creature; AddList(ea.ChangeList); }
public PlayerStateEventArgs(Character player, StateChangedEventArgs ea) { Player = player; AddList(ea.ChangeList); }
public CreatureStateEventArgs(Creature creature, StateChangedEventArgs ea) { Creature = creature; AddList(ea.ChangeList); }
public PlayerStateEventArgs(Character player, StateChangedEventArgs ea) { Player = player; AddList(ea.ChangeList); }