public void addClassLevel(ClassLevel toBeAdded, Feat chosenFeat, int attributeBonus) { addClassLevelBase(toBeAdded); levelUpAttributeBonuses.Add(attributeBonus); ownedFeats.Add(chosenFeat); form.refreshSheet(); }
private void addClassLevelBase(ClassLevel toBeAdded) { takenLevels.Add(toBeAdded); foreach (ClassLevel level in takenLevels) { if (level.returnClass() == toBeAdded.returnClass() && (level.returnLevel() + 1) == toBeAdded.returnLevel()) { BAB += (toBeAdded.returnBab() - level.returnBab()); fortSave += (toBeAdded.returnFort() - level.returnFort()); refSave += (toBeAdded.returnRef() - level.returnRef()); willSave += (toBeAdded.returnWill() - level.returnWill()); } } foreach (Feat feat in toBeAdded.returnFeats()) { ownedFeats.Add(feat); } if (toBeAdded.returnLevel() == 1) { foreach (Skill skill in toBeAdded.returnClass().returnSkills()) { skill.setClassSkill(true); } form.refreshSkill(true); foreach (int ID in toBeAdded.returnClass().returnProficiency()) { if (proficiencies.Contains(ID) == false) { proficiencies.Add(ID); } } BAB += toBeAdded.returnBab(); fortSave += toBeAdded.returnFort(); refSave += toBeAdded.returnRef(); willSave += toBeAdded.returnWill(); } hp += toBeAdded.returnHP(); mana += toBeAdded.returnMana(); if (takenLevels.Count == 1) { skillPointTotal = toBeAdded.returnClass().returnSkillGain() * 5; } else { skillPointTotal += toBeAdded.returnClass().returnSkillGain(); } }
public void addClassLevel(ClassLevel toBeAdded, Feat chosenFeat) { addClassLevelBase(toBeAdded); ownedFeats.Add(chosenFeat); form.refreshSheet(); }
public void addClassLevel(ClassLevel toBeAdded, int attributeBonus) { addClassLevelBase(toBeAdded); levelUpAttributeBonuses.Add(attributeBonus); form.refreshSheet(); }
public void addClassLevel(ClassLevel toBeAdded) { addClassLevelBase(toBeAdded); form.refreshSheet(); }