Exemplo n.º 1
0
        protected void OnEnemyDeath()
        {
            // turning off saber
            DOVirtual.DelayedCall(2f, () =>
            {
                Saber.StopSaber();

                // stopping any currently playing audio for progression-related audio
                AudioEvent.Stop("", gameObject);

                // setting audio ending section
                AudioEvent.Play(AudioEventName.Ftue.MusicEnding, gameObject);

                // continuing FTUE animation sequence
                sequence.Play(FtueType.Intro, AnimationClip_Interaction2_MoveToFull);
            });
        }