Exemplo n.º 1
0
 public DirectoryStructure(string drive, string rootDirectory)
 {
     Drive = drive;
       Root = new DirectoryStructureEntry {DirectoryName = rootDirectory};
 }
Exemplo n.º 2
0
 public void Refresh(string parentPath, int level, Action<string> progress, bool isNew=false)
 {
     string fullPath = Path.Combine(parentPath, DirectoryName);
       bool exists = Directory.Exists(fullPath);
       if (exists)
       {
     if (level < 3)
       progress(fullPath);
     Children = new List<DirectoryStructureEntry>(Children.OrderBy(x => x.DirectoryName, LogicalStringComparer.Comparer));
     long size = Directory.GetFiles(fullPath).Select(file => new FileInfo(file)).Select(info => info.Length).Sum();
     foreach (var child in Children)
     {
       child.Refresh(fullPath, level+1, progress, isNew);
       size += child.CurrentSize;
     }
     foreach (var dir in Directory.GetDirectories(fullPath).Where(x => !IsLink(x)))
     {
       string dirName = Path.GetFileName(dir);
       if (!Children.Any(c => string.Compare(c.DirectoryName, dirName, true) == 0))
       {
     var child = new DirectoryStructureEntry {DirectoryName = dirName, State = DirectoryState.Added};
     try
     {
       child.Refresh(fullPath, level+1, progress, true);
       size += child.CurrentSize;
       Children.AddSorted(child, (x,y) => LogicalStringComparer.Comparer.Compare(x.DirectoryName, y.DirectoryName));
     }
     catch (IOException) { }
     catch (UnauthorizedAccessException) { }
       }
     }
     this.CurrentSize = size;
     if (isNew)
       State = DirectoryState.Added;
     else if (CurrentSize == PreviousSize)
       State = DirectoryState.Unchanged;
     else
       State = DirectoryState.Changed;
       }
       else
       {
     this.Children.Clear();
     this.CurrentSize = 0;
     this.State = DirectoryState.Deleted;
       }
 }