public override void ClientDisconnect() { if (currentLobby.Id == 0) { return; } lobbyManager.DisconnectNetwork(currentLobby.Id); lobbyManager.DisconnectLobby(currentLobby.Id, LobbyDisconnected); currentLobby = new Lobby(); }
internal void LeaveLobby(DiscordLobby lobby) { Assert.IsNotNull(lobby); var id = (long)lobby.Id; if (!_connectedLobbies.ContainsKey(id)) { throw new InvalidOperationException($"Not connected to lobby: {id}"); } _connectedLobbies.Remove(id); _lobbyManager.DisconnectNetwork(id); _lobbyManager.DisconnectLobby(id, DiscordUtility.LogIfError); lobby.Dispose(); }