/// <summary> /// Requests a member chunk from a guild /// </summary> /// <param name="guildId">ID of the guild</param> /// <param name="limit">Max amount of members to receive (<see cref="MemberAmount"/> might help)</param> public static void GetGuildMembers(this DiscordSocketClient client, ulong guildId, uint limit = 100) { var query = new GatewayMemberQuery() { GuildId = guildId, Limit = limit }; client.Socket.Send(GatewayOpcode.RequestGuildMembers, query); }
/// <summary> /// Requests a member chunk from a guild /// </summary> public static void RequestGuildMembers(this DiscordSocketClient client, GatewayMemberQuery query) { client.Send(GatewayOpcode.RequestGuildMembers, query); }