Exemplo n.º 1
0
        public PowersDictionary <int> GetSupplyCenterToUnitDifferences()
        {
            PowersDictionary <int> differences = new PowersDictionary <int>();

            // get empty home centers owned by the home power
            foreach (var kvp in OwnedSupplyCenters)
            {
                if (kvp.Key == Powers.None)
                {
                    continue;
                }
                differences.Add(kvp.Key, kvp.Value.Count - UnitCount(kvp.Key));
            }
            return(differences);
        }
Exemplo n.º 2
0
        public PowersDictionary <IEnumerable <MapNode> > GetBuildMapNodes()
        {
            PowersDictionary <IEnumerable <MapNode> > buildMapNodes = new PowersDictionary <IEnumerable <MapNode> >();

            foreach (KeyValuePair <Powers, ISet <Territory> > kvp in OwnedSupplyCenters)
            {
                if (kvp.Key == Powers.None)
                {
                    continue;
                }
                // get empty home centers owned by the home power
                IEnumerable <Territory> buildTerritories = kvp.Value.Where(sc => sc.HomeSupplyPower == kvp.Key && IsUnoccupied(sc));
                IEnumerable <MapNode>   mapNodes         = Maps.BuildMap.Vertices.Where(mn => buildTerritories.Contains(mn.Territory));
                buildMapNodes.Add(kvp.Key, mapNodes);
            }
            return(buildMapNodes);
        }
Exemplo n.º 3
0
        public PowersDictionary <int> GetBuildAndDisbandCounts()
        {
            var buildsAndDisbands = new PowersDictionary <int>();

            foreach (var kvp in GetSupplyCenterToUnitDifferences())
            {
                if (kvp.Value == 0)
                {
                    continue;
                }
                else if (kvp.Value > 0)
                {
                    int buildMovesForPower  = kvp.Value;
                    int territoryBuildCount = GetUnitMoves().Where(um => um.Unit.Power == kvp.Key && um.IsBuild).GroupBy(um => um.Edge.Target.Territory).Count();
                    buildsAndDisbands.Add(kvp.Key, Math.Min(buildMovesForPower, territoryBuildCount));
                }
                else
                {
                    buildsAndDisbands.Add(kvp.Key, kvp.Value);
                }
            }
            return(buildsAndDisbands);
        }