Exemplo n.º 1
0
        public void ToolReplacePaint(IMyCubeGrid grid, BlockMaterial oldPaint, PaintMaterial paint, bool includeSubgrids)
        {
            if (paint.Skin.HasValue)
            {
                // vanilla DLC-locked skins should use API, mod-added should use the packet to force skin change.
                SkinInfo skin = Main.Palette.GetSkinInfo(paint.Skin.Value);
                if (!skin.AlwaysOwned)
                {
                    ReplaceColorInGrid(true, grid, oldPaint, paint, includeSubgrids, MyAPIGateway.Multiplayer.MyId);
                    return;
                }
            }

            // for mod-added skins:
            Main.NetworkLibHandler.PacketReplacePaint.Send(grid, oldPaint, paint, includeSubgrids);
        }
Exemplo n.º 2
0
 public SerializedBlockMaterial(BlockMaterial material)
 {
     ColorMaskPacked = material.ColorMask.PackHSVToUint();
     Skin            = material.Skin;
 }
Exemplo n.º 3
0
 public bool MaterialEquals(BlockMaterial material)
 {
     return(Skin == material.Skin && Utils.ColorMaskEquals(ColorMask, material.ColorMask));
 }
Exemplo n.º 4
0
 public bool PaintEquals(BlockMaterial blockMaterial)
 {
     return((!ColorMask.HasValue || Utils.ColorMaskEquals(ColorMask.Value, blockMaterial.ColorMask)) &&
            (!Skin.HasValue || Skin.Value.Equals(blockMaterial.Skin)));
 }
Exemplo n.º 5
0
        /// <summary>
        /// <param name="sync"></param> arg determines if it sends the paint request using the API, and automatically checks skin ownership. Must be false for mod-added skins.
        /// </summary>
        public void ReplaceColorInGrid(bool sync, IMyCubeGrid selectedGrid, BlockMaterial oldPaint, PaintMaterial paint, bool includeSubgrids, ulong originalSenderSteamId)
        {
            //long timeStart = Stopwatch.GetTimestamp();

            ConnectedGrids.Clear();

            if (includeSubgrids)
            {
                MyAPIGateway.GridGroups.GetGroup(selectedGrid, GridLinkTypeEnum.Mechanical, ConnectedGrids);
            }
            else
            {
                ConnectedGrids.Add(selectedGrid);
            }

            bool queueCheck = paint.Skin.HasValue; // only care if new paint affects skin

            //int total = 0;
            int affected = 0;

            foreach (IMyCubeGrid grid in ConnectedGrids)
            {
                MyCubeGrid internalGrid = (MyCubeGrid)grid;

                // avoiding GetCubeBlock() lookup by feeding MySlimBlock directly
                // must remain `var` because it's uses a prohibited type in the generic.
                var enumerator = internalGrid.CubeBlocks.GetEnumerator();
                try
                {
                    while (enumerator.MoveNext())
                    {
                        IMySlimBlock  block         = enumerator.Current;
                        BlockMaterial blockMaterial = new BlockMaterial(block);

                        if (paint.Skin.HasValue && blockMaterial.Skin != oldPaint.Skin)
                        {
                            continue;
                        }

                        if (paint.ColorMask.HasValue && !Utils.ColorMaskEquals(blockMaterial.ColorMask, oldPaint.ColorMask))
                        {
                            continue;
                        }

                        if (sync)
                        {
                            grid.SkinBlocks(block.Position, block.Position, paint.ColorMask, paint.Skin?.String);

                            if (queueCheck)
                            {
                                queueCheck          = false;                           // only check first block
                                CheckSkinned[block] = new CheckData(paint.Skin.Value); // replace, in case they swap out skins quickly
                            }
                        }
                        else
                        {
                            internalGrid.ChangeColorAndSkin(enumerator.Current, paint.ColorMask, paint.Skin);

                            if (queueCheck)
                            {
                                queueCheck = false; // only check first block
                                CheckSkinned.Remove(block);
                            }
                        }

                        affected++;
                    }
                }
                finally
                {
                    enumerator.Dispose();
                }

                //total += grid.CubeBlocks.Count;
            }

            if (CheckSkinned.Count > 0)
            {
                SetUpdateMethods(UpdateFlags.UPDATE_AFTER_SIM, true);
            }

            //long timeEnd = Stopwatch.GetTimestamp();

            if (originalSenderSteamId == MyAPIGateway.Multiplayer.MyId)
            {
                Main.Notifications.Show(2, $"Replaced color for {affected.ToString()} blocks.", MyFontEnum.Debug, 5000);

                //double seconds = (timeEnd - timeStart) / (double)Stopwatch.Frequency;

                //if(affected == total)
                //    Main.Notifications.Show(2, $"Replaced color for all {affected.ToString()} blocks in {(seconds * 1000).ToString("0.######")}ms", MyFontEnum.White, 5000);
                //else
                //    Main.Notifications.Show(2, $"Replaced color for {affected.ToString()} of {total.ToString()} blocks in {(seconds * 1000).ToString("0.######")}ms", MyFontEnum.White, 5000);
            }

            ConnectedGrids.Clear();
        }